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senortaco said:
haxxiy said:
Because the RE4 engine didn't fit the Wii at all? Dunno... wasn't RE4:Wii itself actually the port of the PS2 version of the game?

 

Idk, but it had all the extra content that the PS2 version had, so probably. That explains a bit, lol.

...But, as far as Kizuna goes it sounds like, for a company that was on the verge of disolve, they're trying to put alot into the game. Definitely want to see gameplay footage, I need a jRPG fix...haven't gotten it since Tales of Symphonia, lol.

 

It is the gamecube for the source materiel and engine, all of the meshes, textures, and lighting are gamecube, but the ps2 content was simply added on,

anyway RE4 handled around 20 enemies, you can watch a video on youtube that gets the count to 23, it wasn't designed around handling huge enemy counts, and they probably just shoe horned the design to work



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!