WereKitten said: How is the software support and marketing going to work? If M+ is owned by a minority of the userbase and its supported - optionally - by, say, a Table Tennis game, this game can't rely on the improved precision too much for the gameplay or it would screw the non-M+ users... But they can't give too much of an advantage to the M+ or the Wiimote that the Wii image is built around will look like a badly functioning device. From a marketing point of view selling "the thing that fixes what we sold you before" doesn't sound too cool, because it's not different enough from the previous device, like say the balance board is. Maybe they'll push on "M+ required" features and games to differentiate it, instead of intermingling it with normal Wiimote controls. |
Well, in the case of Grand Slam Tennis, EA has a very wide variety of control options available. For now, it looks like developers are going to try to make their games for either normal wiimote or WM+ use, with the obvious exception of Wii Sports Resort.
With Wiimote alone, the game is basically an enhanced version of Wii Sports' tennis, with licensed characters and locations, different playstyles and physics based on those characters and locations, and online play.
Add a nunchuk, and things get a little deeper, as you gain the ability to move your avatar manually.
Add WM+, and the game almost transforms as the force and arc of your swing become very important.
With all these variables, it will be interesting to see how EA handles online play. If I were a wiimote-only player, I don't think I'd want to be up against a WM+/nunchuk-wielding pro. Here's hoping for a good ranking and opponent matching system.