psrock said: I really don't care about the game's profit, but one thing:
Is it better to sell 1 million in one month and die off or 1 million in one 1 year or more? |
The way i see it is that for a developer to function he has to have a steady income of cash generated from sales of their titles. Therefore this mechanism pushes the dev to constantly create new games to sell. if they recieve a load of money after they ship the game they have enough funds to make a new game right away, while in the second scenario they have a steady income of cash that's probably not enough to get to making a game right away.
If it were up to me, i'd rather the first scenario happened since then i could have all my funds visible and could mange them in a according manner. not to mention that you get more money when the game sells while it's new (talking about lowering the price for the sw, budget re-releases and so on.).
If i lose access to this profile as well....I'm done with this site.....You've been warned!!.....whoever you are...
Happy Wii60 user. Me and my family are a perfect example of where hardcore meets casual and together mutate into something awesome.