| psrock said: I really don't care about the game's profit, but one thing: Is it better to sell 1 million in one month and die off or 1 million in one 1 year or more? |
The former in theory, however it's not a sign of health for a franchise. It means you managed to generate a tonne of hype, but the people who buy it don't enjoy it enough to encourage other people to buy it, or the next one in the series.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







