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psrock said:
I really don't care about the game's profit, but one thing:

Is it better to sell 1 million in one month and die off or 1 million in one 1 year or more?

 

The former in theory, however it's not a sign of health for a franchise. It means you managed to generate a tonne of hype, but the people who buy it don't enjoy it enough to encourage other people to buy it, or the next one in the series.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.