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Forums - Nintendo - Nintendo and Ubisoft only companies making money on Wii

Oh so that is why third parties make so few good wii games. :o



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"Little mass-market niche", that had me laughing.

The required sales for Madworld was ridiculous, in it's lifetime only ~25 games have sold more than 2 million copies, and there are many which sold less than that, did not have multi-platform releases, but were still commercially successful. You could also tell that other guy was searching his brain for a good reason as he was mentioning attach rates, attach rates are pretty irrelevant to third parties, total sales are what matter.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

MaxwellGT2000 said:
haxxiy said:
And people still whine "oh, release multiplats on Wii, Wii brings teh money". Wishful thinking.

 

Because it does?

 

 For Nintendo of course it does.



 

 

 

 

 

April Fools coming early again? Geez people it's April 1 haha. Man I can only imagine if Madworld needed that much to make a profit how much a game like RE5 or Halo 3 or Killzone 2 would need. I mean man they would need 6-8 million haha. Gaming is definitely doomed if that's the case haha.



MaxwellGT2000 said:
XiaoMay said:
shinyuhadouken said:

Pete Wanat:

What we didn't know about Wii:

- Nintendo and Ubi are ONLY companies making money on Wii - Nintendo with the 1st party software and Ubi with the Petz games.
- Wii compared to 360/PS3 is like "a Genesis"
- You'll probably never make your money back if you spend $500k/$600k
- Unless you spend $350k/$500k - you will not see any return on the investment.
- GUARANTEED to lose money if a development is over $2 million
- MadWorld must sell 2-3 million copies to make a profit.
- In order to port a 360/PS3 game to Wii, you will need to make a thats "less than a PS2 game".

 

http://www.gametrailers.com/player/46982.html

say this to :

Sega with it's Sonic & Mario : they planned selling 3 millions and the game is around 11 millions and who's game sell better on Wii than on Xbox or PS3

Guitar Hero, selling better on Wii than on other platforms, and by FAR

E.A. : who made so much profit out of Wii that they will focus on this platform...

Capcom, more than happy with RE4 or RE UC, and even Zack & Wiki

this is bullshit, for sure

 

 

He also said Okami was a failure twice and Capcom said they were happy with the performace of Okami on the Wii.

 

I think Capcom is a failure in Okami's success. I am still waiting to run into a copy of this game in Aus. I swear the game here was only a preorder and get a copy otherwise you miss out deal  Same thing happened here with Metal Gear Twin Snakes on GCN (but GCN here was a failure so kind of expected). Wii has outsold the gamecube by like 8x in Aus so surely Capcom could realise they could SEND MORE FUCKING COPIES.

 

 



 

 

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Cobretti2 said:
MaxwellGT2000 said:
XiaoMay said:
shinyuhadouken said:

Pete Wanat:

What we didn't know about Wii:

- Nintendo and Ubi are ONLY companies making money on Wii - Nintendo with the 1st party software and Ubi with the Petz games.
- Wii compared to 360/PS3 is like "a Genesis"
- You'll probably never make your money back if you spend $500k/$600k
- Unless you spend $350k/$500k - you will not see any return on the investment.
- GUARANTEED to lose money if a development is over $2 million
- MadWorld must sell 2-3 million copies to make a profit.
- In order to port a 360/PS3 game to Wii, you will need to make a thats "less than a PS2 game".

 

http://www.gametrailers.com/player/46982.html

say this to :

Sega with it's Sonic & Mario : they planned selling 3 millions and the game is around 11 millions and who's game sell better on Wii than on Xbox or PS3

Guitar Hero, selling better on Wii than on other platforms, and by FAR

E.A. : who made so much profit out of Wii that they will focus on this platform...

Capcom, more than happy with RE4 or RE UC, and even Zack & Wiki

this is bullshit, for sure

 

 

He also said Okami was a failure twice and Capcom said they were happy with the performace of Okami on the Wii.

 

I think Capcom is a failure in Okami's success. I am still waiting to run into a copy of this game in Aus. I swear the game here was only a preorder and get a copy otherwise you miss out deal  Same thing happened here with Metal Gear Twin Snakes on GCN (but GCN here was a failure so kind of expected). Wii has outsold the gamecube by like 8x in Aus so surely Capcom could realise they could SEND MORE FUCKING COPIES.

 

 

Capcom doesn't decide how much is shipped.  Retailers order them and they ship them.  Take it up with your local retailer... not Capcom.

 



haxxiy said:
MaxwellGT2000 said:
haxxiy said:
And people still whine "oh, release multiplats on Wii, Wii brings teh money". Wishful thinking.

 

Because it does?

 

 For Nintendo of course it does.

 

RE4, REUC, Sonic SR, Mario and Sonic, CoD W@W, Guitar Hero, Lego Star Wars, Rayman, My Sims, Rock Band, Star Wars TFU, (and many more) any of those ring a bell cause they've all made their developers money.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Uh, its been said that on the Wii you need to sell around 200.000-500.000 to make profit and 1 million to make a profit on the PS3 / 360. So to say that Madworld have to be sold 1-2 million to make a profit is utter bullshit. Oh and for the record gametrailers = anti Wii.



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RolStoppable said:
MaxwellGT2000 said:
haxxiy said:
MaxwellGT2000 said:
haxxiy said:
And people still whine "oh, release multiplats on Wii, Wii brings teh money". Wishful thinking.

Because it does?

 For Nintendo of course it does.

RE4, REUC, Sonic SR, Mario and Sonic, CoD W@W, Guitar Hero, Lego Star Wars, Rayman, My Sims, Rock Band, Star Wars TFU, (and many more) any of those ring a bell cause they've all made their developers money.

All those are games based on already established IPs on other consoles. How are new original hardcore third party IPs which are taking place in the 15th century during a fictional war in an alternate timeline selling on the Wii?

Yeah, I thought so.

 

DBZ Tenkichi totally fits that.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Typical 360 game cost 3-4x as much as a Nintendo game, which means by this moron's math, they would need to sell 3-4x's as much to make a profit, or 6-12m copies. Which means what? 5 360 games have turned a profit this generation?