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"Little mass-market niche", that had me laughing.

The required sales for Madworld was ridiculous, in it's lifetime only ~25 games have sold more than 2 million copies, and there are many which sold less than that, did not have multi-platform releases, but were still commercially successful. You could also tell that other guy was searching his brain for a good reason as he was mentioning attach rates, attach rates are pretty irrelevant to third parties, total sales are what matter.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.