@themanwithnoname, but you find very few missions actually used that because early on they realized it wasn't going to appeal to most players. In reality the 3 alarm mission fail was used more but still not that much. And of course lets not forget about the thou shall not kill stages.
But it was stealthy, that's what it was supposed to be. More dangerous for killing you was the brutal guards meant to kill you if they spotted you. You weren't supposed to take out entire squads at once. My favorite is going through on the hardest difficulty with hardly no ammo what so ever and if you are seen you will die. So I guess to each their own but perhaps I may suggest that Ubisoft could have pegged Conviction as a side game, or side genre version of splinter cell. That way actual splinter cell games could be focused on stealth and another brand could be the sort of jason bourne offshoot type of gameplay found in conviction. But when you are playing last stand and tearing through waves and waves of dozens of guards, explosions grenades and mines, scoped machine guns, etc. etc. It feels more like it wants to be gears of war.
But lets not forget everything Ubisoft took out of their franchise.
Complicated sound schemes where the A.I. would hear you depending on several factors, speed of movement, surface you are moving on and ambient noise (generators or lightening) all effected wheter or not you were audible. In the new game NONE of that matters. If they see you they see you, but they don't seem to even hear you unless you run right up behind them.
To take down the guards or anyone else with melee you had to be behind them. Why? I don't know but it makes for better strategy and stealth instead of being able to just run up and tap a button over and over to kill everyone.
Before Conviction the gadgets where better. Now they all just explode or flash, most explode and you get enough to throw them out constantly running through a stage exploding everyone. Before that you had air foils and better sticky cameras, taser darts and an occasional few grenades. Overall we see, better stealth based gadgets before. If you want gears of war, conviction has better boom toys.
No hacking, lock picking or computer interfaces of any kind. Picking a lock made you feel like you accomplished something, especially under threat of detection. Now you just bash the door in, Hi, I'm Rambo Fisher. Also no fake emails to read now, no interaction that way or back story.
Enemy pacing was better. Conviction felt more like Arkham Asylum were waves on enemies would just come walking up as you reached new areas of the game. Aside from pack mentality and some random walking paths they are dumb as hell on purpose so you can slaughter them by the dozens. In the older games enemies can always own you, its not your place to fight through them bullet time style, or by over use of extreme force and explosions.
There is, in general, just more style in the older games. More uses of creative shadows that the series was built on with gorgeous graphics and lighting. In conviction you get a shitty sonar that distorts terribly whenever you move. No night vision and instead everything goes black and white, completely draining all of the life out of the graphics.
Multiplayer in Conviction is boring and limited outside of the campaign. Spys versus Mercs is still fun, exciting and challenging almost 3 years later.
Yeah I'll shut up. I know you obviously like Conviction. I'm just saying, lets call it something else Ubisoft, and keep the Splinter Cell series aimed at the actual fans of the series. Not people who want a quick action romp.
@Neo, sands of time had much better combat and platforming, that much is true. I just don't know why no days everything needs a reboot every 5 years. I don't know why games need dumbing down or fundamental changes to the play control schemes that have defined those same games.
Grrr, I was so close to knocking you off Road Fighter. I was up to 60,000, got almost through the third stage. I ran out of time before the challenge ended!