CGI-Quality said:
@ bugrimmar
I'm not following you....what is your issue with this game? It's as if sales matter to you more than just trying to enjoy a game. So I'm "niche" because I'm mad excited for this game?
Sounds rather proposterous if you ask me..... YOU need to learn sales =/= quality
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He has no issues, he's just telling the truth. Even if it would become praised and get great reviews HR is a niche game. And there's nothing wrong with that, but since this is a sales site the sales aspect of games are rarely avoided in discussions.
libellule said:
Slimebeast said:
libellule said:
Slimebeast said:
Megadude said: I love the part in the interview wher he shuts up whiners about QTE's. |
Well, he tried. But fact is that the game is very limited in interactivity. QTEs combined with simple point n' click will push away a lot of gamers.
==> well U tried to bash the game but U failed.
I know nothing to heavy rain final version but from the demo shown last year it is clealry not point and click. There are far more things to do than "pointing" and "clicking" when u are interaction with the environnement.
What one could have said is : "since the game seems to be slowpaced, it might disapoint some "no brain" gamers"
... that is true
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But the demo showed that the gameplay is QTEs mixed with pointing and clicking, except when he walked with the girl back and forth on the street (you can move the character on limited pre-set paths it seemed).
Maybe the final game will have something different, but this was what the 25 minute demo included.
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from my memories, it seemed you were able to sit down on chair (view in the demo) and interact with a lot of things (stated I believe). Also there is no "path" to follow (except when you are outside, they will find a way to keep you on your main target)
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Those are examples of what I meant. You sit on a chair and point and click on stuff (point n' click is interaction too you know). And the path yes, you seemed to have very limited freedom walking outside the house you could just move back and forth on the side-walk, and not left-right or diagonally. Same thing with walking the stairways inside the house.