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Forums - Nintendo - BRAWL+: The definitive version of Super Smash Bros. Brawl

SHMUPGurus said:

Apparently, I'm stuck in the first few months' metagame! @_@

Shouldn't take what I say, I was just talking shit, lol :P

But it is true, the game has changed a bit in a short time.

 



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IDK about all of this but nintendo needs to make a re-release of brawl with proper online. And sell it for a minimal price if you trade in your broken brawl.



The broken brawl with only one character and its Metaknight?



SHMUPGurus said:

Look, just try Brawl+ before even saying stuff like that. You never know, you might like it better too.

This is supposed to be a fun project, and all I get from you people is that you're not interested at all. Just don't post here if you guys don't even want to try it or contribute to the project. It might be better that way to be honest.

 You fucked your own thread from the start. You cam in and started bashing on Brawl and trying to promote something new. Of course you get people explaining why you suck at Brawl. If you really wanted to just promote Brawl+ then simply say try out this new version of Brawl desgined to be more competitive. Cut the crap where you bash the game you don't fully know, and accept it when people correct your mis-information. In short, drop the elitism and you can get somewhere.

 I tried Brawl+. Can't stand most of it. I like Brawl more than Melee though. I enjoy tripping and other wacky things like that. While the technical game is fun, the series was built on random shit exploding constantly. And this is from someone who wishes Captain Falcon didn't suck so horribly in the new game.



Starcraft 2 ID: Gnizmo 229

Why can't people just learn to play the game rather than baw about how the new mechanics "make it uncompetitive" when the truth is that they just don't want to master new skillsets?



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

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It's not about mastering new skillset, its about playing a fucking game of hit and run that Brawl is. Brawl did a lot different from the others Smash games and I dont really like some parts of it. I dont like game where some characters can never win against others just because they got low priority or too much lag inbetween combos and that pro tournaments ends up into Metaknights fight.



Millennium said:
Why can't people just learn to play the game rather than baw about how the new mechanics "make it uncompetitive" when the truth is that they just don't want to master new skillsets?

 

Tripping is the biggest example of something that makes the game less clean and competitive and has nothing to do with mastering new skillsets. 

That said I like Brawl better than Melee.  I feel it's more balanced.  Even larger slow characters stand a chance. You can do shit after an air dodge which makes jumping through projectiles nice and easy and creates much less of a problem when facing people who spam projectiles(PK Thunder). The lowering of the hit stun actually makes the game more fun. People just can't hit you over and over without a chance to respond.  It's like air control from SC.

 

@Solid

It's not like pro tournaments weren't sheik and space animal fights in the Melee days.



I don't hold competitiveness as a proper metric of quality in a game like this one, but this conversation is still interesting to read.



For me, I think a higher hitstun is better to make every characters good. In vBrawl, most characters (Ganon for exemple) cant really make follow-ups on attacks and with the stale moves, it makes the game last forever. But, I really like some Brawl mechanics over melee ones: the airdodge, when the characters turn to grab ledges, etc. But I dislike some: tripping, slim to no hitstun, slow paced, etc. In Brawl+, with higher hitstun and faster gameplay (due to l-canceling and faster landing speed/short hop), every time a character place a hit, he has a chance to combo to at least try to take a stock from the other. Every character can do that and thats why I feel its more balanced and viable for competition, + the fact that lots of people are working on balancing to make every character tournament viable.



this will eventually brick your system, enjoy it while it lasts