For me, I think a higher hitstun is better to make every characters good. In vBrawl, most characters (Ganon for exemple) cant really make follow-ups on attacks and with the stale moves, it makes the game last forever. But, I really like some Brawl mechanics over melee ones: the airdodge, when the characters turn to grab ledges, etc. But I dislike some: tripping, slim to no hitstun, slow paced, etc. In Brawl+, with higher hitstun and faster gameplay (due to l-canceling and faster landing speed/short hop), every time a character place a hit, he has a chance to combo to at least try to take a stock from the other. Every character can do that and thats why I feel its more balanced and viable for competition, + the fact that lots of people are working on balancing to make every character tournament viable.







