richardhutnik said:
Baggins said:
Fanboy nonsense, you haven't been critical at all. Not in the slightest. You've just answered the critical points with defensive remarks to make the game look better. You haven't agreed with a singla negative remark and even twist the negative into a positive.
Are we supposed to take this seriously?
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Me with fanboy nonsense? Are you serious? Please check out my other posts regarding Killzone 2. I have been critical of the game, or more like critical of the buzz about the game. If you don't know what I have written, you wouldn't know it. Anyone want to chime in here and argue how I have been a fanboy? I had been harsh about it. But what can I say? The main knock I have with the game is that I wasn't able to bring up aim assist (it can use it). That's right, that is my main knock on it. I pointed out other criticisms of the game, and why I don't think they matter. I did mention them though, if you read my comments.
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I wouldn't sweat it. I certainly never got the impression that you were a fanboy, let alone a PS3 fanboy.
The poster who 'called you out' has a relative short history of condescending remarks, implicating people as children and is often needlessly confrontational. I wouldn't take much of what (s)he says with much weight.
OT: Good, fair review. I however really disliked many more aspects of the game. Although I haven't played it much (only when I'm at a friend's house), my biggest complaint, other than no local story co-op, is how slow it felt. It reminded me too much of Gears of War, which in my opinion isn't a good thing. I prefer my shooters to be a bit more arcade-y.
I do agree with you on several points though. Both the story and the atmosphere were pretty interesting and the graphics/style really aided in realizing that world. And I can't say that at any time I really felt... short, either.
edit -Oh and I loved the inclusion of bots! One of my favourite features of Timesplitters.