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Forums - Sony - Publishers forced to pay fee for PSN bandwidth

NJ5 said:
Strategyking92 said:
NJ5 said:

One more thing increasing PS360 budgets... Now if you make a 1-2 GB demo and it gets downloaded 2 million times on the PS3 throughout the lifetime of your game, you'll cough up an additional $320,000-$640,000.

Wasn't the RE5 demo downloaded 4 million times not too long after it got released? It would be nice to have more such data.

 

 

now that you mention it, could that be why the demo was exclusive to the xbox? Capcom probably didn't want to pay the fees!

It was not exclusive to the Xbox! Unless you aren't talking about RE5.

 

*doesn't know what to say*

 

maybe.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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Its not a bad idea by SONY to find revenue from PSN without charging the user base and it only applies to free content since SONY already took a cut from paid content.

Anyway if developers don't like it their is only 2 alternatives their going to need to argue why SONY should pay or why PSN users should pay for PSN's bandwidth...



Aprisaiden said:
Its not a bad idea by SONY to find revenue from PSN without charging the user base and it only applies to free content since SONY already took a cut from paid content.

Anyway if developers don't like it their is only 2 alternatives their going to need to argue why SONY should pay or why PSN users should pay for PSN's bandwidth...

Actually I just read the whole article and it applies to free content as well (for 60 days).

 



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Interestingly, it seems Sony is ripping off publishers. The going rate from CDNs (content-distribution networks) seems to be less than $0.10 per GB, while Sony is charging $0.16 per GB.

An article with recent bandwidth price information:

http://www.businessinsider.com/2008/10/good-news-for-small-huge-cdn-customers-prices-dropped-in-q3

Sony making a profit from demo downloads confirmed?

 



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JamesCizuz said:
People know Microsoft does this to right? Live is P2P, and if a game uses P2P, it's free for the developer, but games which use dedicated servers, such as left 4 dead, need to pay ALL cost of the servers. As well as XBL licensing fees are more per game on the marketplace, though they don't charge for bandwidth there.

 

and this is why there is lag. P2P is not designed for gaming. It is designed for file sharing and downloading. Even with people getting faster connections it will never be enough to properly stream content for games.

 

I really dont see why publishers are complaining. Even with these added fees the PSN is still free for users to use which allows for more content to be purchased off the PSN versus off Live.



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ssj12 said:
JamesCizuz said:
People know Microsoft does this to right? Live is P2P, and if a game uses P2P, it's free for the developer, but games which use dedicated servers, such as left 4 dead, need to pay ALL cost of the servers. As well as XBL licensing fees are more per game on the marketplace, though they don't charge for bandwidth there.

 

and this is why there is lag. P2P is not designed for gaming. It is designed for file sharing and downloading. Even with people getting faster connections it will never be enough to properly stream content for games.

 

I really dont see why publishers are complaining. Even with these added fees the PSN is still free for users to use which allows for more content to be purchased off the PSN versus off Live.

 

You don't need to be a gold subscriber to buy or update content.

SSJ12 loses 5 HP.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

The fee should be much bigger to force publishers include the "extra" dlc that should be on the disc on the first place!



ROFLMAO....hey, guess PSN isn't "free" after all...This is probably why publishers are slamming sony for a price cut...if they have to pay thru the nose for this nonsense, they are demanding more sales of the console. Something has to give, and sony will either have to cut prices, or cut this policy out...or worst...lose DLC! Mind you, this isn't jsut paid DLC, but free ones as well, like demos...that sucks for ps owners...but hey, it's free, so what do you expect!



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

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ssj12 said:
JamesCizuz said:
People know Microsoft does this to right? Live is P2P, and if a game uses P2P, it's free for the developer, but games which use dedicated servers, such as left 4 dead, need to pay ALL cost of the servers. As well as XBL licensing fees are more per game on the marketplace, though they don't charge for bandwidth there.

 

and this is why there is lag. P2P is not designed for gaming. It is designed for file sharing and downloading. Even with people getting faster connections it will never be enough to properly stream content for games.

 

I really dont see why publishers are complaining. Even with these added fees the PSN is still free for users to use which allows for more content to be purchased off the PSN versus off Live.

You are both a little misinformed. Xbox Live and PSN work in essentially the same way. When youl og into Live/PSN, your ifno goes to the server and you're logged in. When you want to play a game online, you're taken into the server for that game where you can select which match/level to play. For most games on both platforms, once you find a game, a host is selected and the rest are clients. However the clients are fairly smart and should the host leave, they quickly and seamlessly select a new host and the game continues. Some older games don't do this and there is a second or two lag.

Both Xbox Live and PSN do this for most games. There are a gew games in which the host is actually run by a server on Xbox Live and PSN, but this is not the case for most games so don't pretend it is. The main difference is that once an Xbox 360 developer finishes a game, they give Microsoft the code and Microsoft handles everything for them. PSN developers need to either run all the servers themselves or pay Sony an additional fee to do it for them.

Also, 16 cents per GB is very reasonable compared to other distribution companies. It's not for games, but the company in which I work in pays around 50% more to distribute very large content around to clients.

 



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!

MS lets users pay, Sony lets Publishers pay - I somehow prefer the latter model, you know