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Forums - Gaming - The reality of the PS3 frame-rate "issues" versus Xbox 360

So Andir, what does all that mean in practical terms:

1. Which console do you think is more powerful? How much?
2. Which console is easier to develop for? How much?
3. Does any of it really matter? Will the console that sells the most, simply end up with the better-optimized and better-looking games?

And most importantly, how do you seeing the above play out in the actual GAMES released in this generation?



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1. More powerful is the PS3, by how much? That depends on the developer.
2. Easier is again, based on the developer.
3. Not really. Consumers buy stuff based on hype and content. And yes, unfortunately, the EA-like shops will continue to target the highest grossing genre on the highest grossing platform.

I'd like to think there are developers that understand Asynchronous processing in the game development environment and are actually passionate about games and making them the best they can.

As far as what I forsee? The near future, a lot of Sony first party games with performance and numbers. Maybe a few from EA-like studios, but nothing but major names. You'll probably see some small studios pop up with a better understanding producing some amazing titles that benefit from both the raw number crunching and motion control. There will likely be a few good ones in there that utilize tons of on screen objects (think about the number of nuts and bolts in JaD) and make them perform "life-like" physics on the PS3. Maybe we'll see some titles that benefit from this, maybe we won't. I'm no fortune teller, but as I stated before. I sure hope there are developers out there that are still passionate about making their ideas come to life as opposed to making the most cash.

 

Edit: I also remember the guy behind Katamari being limited by the PS2 as far as item counts. I hoped he stuck with the Playstation brand instead of going with the cash since the PS3 could tear through a shocking number of objects in his "world."  He could have even utilized the streaming capability to make Katamari pretty much seamless by starting out with a few objects and building the ball up going through the world loading larger and larger objects while unloading the smaller objects you can't see anymore. KD and the PS3 were meant for each other.



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

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i wish people would just enjoy their gaming. Each console has its good and bad points its jsut how reality is. No need for spec wars. Hell this war will probably last longer then WWII lol.



Andir said:

It's good at taking a poor programmer's code and making it work. Microsoft has been doing this for a long time with their Visual Studio applications and even now .NET. Hell, a certain monkey like high ranking official even touted making the developer's lives easier in a recent conference. While it may sound great, it's bad for many... many more reasons than good. Developers don't even think about the processors anymore. Why is this bad? Because bad code doesn't show up in these situations. Coders that don't understand what the processor is doing and will blindly put in logic that make the processors perform many more tasks than are needed to perform a certain task. Ask your local developer what the fastest way is to multiply a number by 16. You'll get two answers. One is fast, and the other is lazy (or uneducated.)

Who the bloody hell do you think you are to say such things?

I pray I never have to lay my eyes on a single piece of code you've ever written.



Reality has a Nintendo bias.
KruzeS said:
Andir said:

It's good at taking a poor programmer's code and making it work. Microsoft has been doing this for a long time with their Visual Studio applications and even now .NET. Hell, a certain monkey like high ranking official even touted making the developer's lives easier in a recent conference. While it may sound great, it's bad for many... many more reasons than good. Developers don't even think about the processors anymore. Why is this bad? Because bad code doesn't show up in these situations. Coders that don't understand what the processor is doing and will blindly put in logic that make the processors perform many more tasks than are needed to perform a certain task. Ask your local developer what the fastest way is to multiply a number by 16. You'll get two answers. One is fast, and the other is lazy (or uneducated.)

Who the bloody hell do you think you are to say such things?

I pray I never have to lay my eyes on a single piece of code you've ever written.


 

I have to agree fully with kruze,

                 With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B   

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The fact is, game development costs are already getting enormously high and developer simply CAN'T develop games fully exploiting the PS3's potentional when the Userbase is so much smaller then the Xbox 360's, higher development costs combined with a smaller market means its a much riskier proposition. That combined with so few PS3 games utilizing the PS3's power (none as of yet it seems), means they don't even have a reason to do so.

It'll take a much large PS3 Userbase with more developers and more exclusive games until the system begins to see some improvement over the 360.



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Lost tears of Kain said:
KruzeS said:
Andir said:

It's good at taking a poor programmer's code and making it work. Microsoft has been doing this for a long time with their Visual Studio applications and even now .NET. Hell, a certain monkey like high ranking official even touted making the developer's lives easier in a recent conference. While it may sound great, it's bad for many... many more reasons than good. Developers don't even think about the processors anymore. Why is this bad? Because bad code doesn't show up in these situations. Coders that don't understand what the processor is doing and will blindly put in logic that make the processors perform many more tasks than are needed to perform a certain task. Ask your local developer what the fastest way is to multiply a number by 16. You'll get two answers. One is fast, and the other is lazy (or uneducated.)

Who the bloody hell do you think you are to say such things?

I pray I never have to lay my eyes on a single piece of code you've ever written.


 

I have to agree fully with kruze,

I suppose you 2 are the true experts, huh?