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1. More powerful is the PS3, by how much? That depends on the developer.
2. Easier is again, based on the developer.
3. Not really. Consumers buy stuff based on hype and content. And yes, unfortunately, the EA-like shops will continue to target the highest grossing genre on the highest grossing platform.

I'd like to think there are developers that understand Asynchronous processing in the game development environment and are actually passionate about games and making them the best they can.

As far as what I forsee? The near future, a lot of Sony first party games with performance and numbers. Maybe a few from EA-like studios, but nothing but major names. You'll probably see some small studios pop up with a better understanding producing some amazing titles that benefit from both the raw number crunching and motion control. There will likely be a few good ones in there that utilize tons of on screen objects (think about the number of nuts and bolts in JaD) and make them perform "life-like" physics on the PS3. Maybe we'll see some titles that benefit from this, maybe we won't. I'm no fortune teller, but as I stated before. I sure hope there are developers out there that are still passionate about making their ideas come to life as opposed to making the most cash.

 

Edit: I also remember the guy behind Katamari being limited by the PS2 as far as item counts. I hoped he stuck with the Playstation brand instead of going with the cash since the PS3 could tear through a shocking number of objects in his "world."  He could have even utilized the streaming capability to make Katamari pretty much seamless by starting out with a few objects and building the ball up going through the world loading larger and larger objects while unloading the smaller objects you can't see anymore. KD and the PS3 were meant for each other.



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

Review before posting: http://vgchartz.com/forum/rules.php