Any additional option the devs have on a PS3 game is good. Glad to see Nvidia bring this to the PS3 table. :)
Any additional option the devs have on a PS3 game is good. Glad to see Nvidia bring this to the PS3 table. :)
| Viper1 said: This is a software solution only. It doesn't matter if you own any model PS3...or X360 or Wii for that matter....because all 3 consoles and all models can utilize Physx. |
thats not acurate... all models can use phisics calculation on CPU with the games engine using havok or some other sdk... but Physx is owned by nvidia and cant be used in ati cards ... in wii and xbox360 phisics calculation is done by CPU and this SDK by nvidia gives dev. the chance to use phisics calculation in their GPU with their own brand PHYSX...
PHYSX<>PHISICS
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Proudest Platinums - BF: Bad Company, Killzone 2 , Battlefield 3 and GTA4
sergiodaly said:
thats not acurate... all models can use phisics calculation on CPU with the games engine using havok or some other sdk... but Physx is owned by nvidia and cant be used in ati cards ... in wii and xbox360 phisics calculation is done by CPU and this SDK by nvidia gives dev. the chance to use phisics calculation in their GPU with their own brand PHYSX... PHYSX<>PHISICS |
You might want to actually read the thread and the links provided. What I said is accurate. This is just the PS3 getting the Physx SDK which the X360 and Wii already have.
The rEVOLution is not being televised
| Viper1 said: You might want to actually read the thread and the links provided. What I said is accurate. This is just the PS3 getting the Physx SDK which the X360 and Wii already have. |
PS3 already has it too, it's just an SDK only for the PS3 made for companies that don't have enough money to get the Physx license, it is included in the PS3 SDK.
Viper1 said:
You might want to actually read the thread and the links provided. What I said is accurate. This is just the PS3 getting the Physx SDK which the X360 and Wii already have. |
wow... dindt realize nvidia was good now... for all i have read and heard they were mean... and they keep their licenses to himself... dint know that they shared with ati based consoles... my bad!
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Proudest Platinums - BF: Bad Company, Killzone 2 , Battlefield 3 and GTA4
Viper1 said:
You might want to actually read the thread and the links provided. What I said is accurate. This is just the PS3 getting the Physx SDK which the X360 and Wii already have. |
The point being a PS3 developer gets a "free" license to use it; whereas, a Wii/360 developer needs to license the tech directly from Nvidia?
Thanks for the input, Jeff.
dbot said:
The point being a PS3 developer gets a "free" license to use it; whereas, a Wii/360 developer needs to license the tech directly from Nvidia?
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While that's true, it's not what he was talking about now is it? He assumed I was confusing basic CPU physics calculations with nVidia's Physx technology.
Yes, this allows PS3 developers to download and use the Physx SDK for free but it's not as though it's exclusive to PS3 as some here are suggesting or that it's hardware based due to the nVidia GPU in the PS3 as others are suggesting.
I'm simply pointing out that many PS3, X360 and Wii titles have already utilized the Physx application either directly licensed from nVidia or as a part of a 3rd party middleware application like the Gamebryo Lightspeed engine.
The rEVOLution is not being televised
From what I understood of PhysX, Nvidia kinda got screwed when they bought them. They had these dedicated cards for physics processing, but they turned out to effectively be just another GPU type processing unit which they'd dedicated to physics. At the end of the day it's just more calculations.
Never argue with idiots
They bring you down to their level and then beat you with experience
http://www.engadget.com/2009/03/19/nvidias-physx-sdk-sashays-onto-nintendos-wii/
Looks like the Wii just got the exact same treatment. All registered Wii developers can now download and use the Physx SDK free of charge.
The rEVOLution is not being televised