dbot said:
The point being a PS3 developer gets a "free" license to use it; whereas, a Wii/360 developer needs to license the tech directly from Nvidia?
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While that's true, it's not what he was talking about now is it? He assumed I was confusing basic CPU physics calculations with nVidia's Physx technology.
Yes, this allows PS3 developers to download and use the Physx SDK for free but it's not as though it's exclusive to PS3 as some here are suggesting or that it's hardware based due to the nVidia GPU in the PS3 as others are suggesting.
I'm simply pointing out that many PS3, X360 and Wii titles have already utilized the Physx application either directly licensed from nVidia or as a part of a 3rd party middleware application like the Gamebryo Lightspeed engine.
The rEVOLution is not being televised







