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Forums - Gaming - Liveblog: iPhone 3.0 gets unveiled by Apple!

THIS IS IN GAMING AS I-PHONE PLAYS LOADS OF GAMES

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It's an exciting day for iPhone owners, with Apple unveiling the 3.0 version of its flagship handset's software at a media event in California.

Being a largely UK-based site, we're not there. But by gum, we know how to have dozens of browser windows open from sites that are, while synthesizing it all into a sizzling liveblog with our own opinions.

So that's what we're doing, from 5pm GMT today (10am PST). Check back here for full details of what Apple has planned for iPhone 3.0, including any new games features.

Latest gossip hints at cut'n'paste, MMS, push notifications and apps running in the background, a new 32GB iPhone, and the long-rumoured Premium App Store. Read on for what actually goes down.

16:15 GMT
It's at times like this that football livebloggers list team-sheets, but there's no news on who'll be in charge tonight. Not Steve Jobs, presumably, but it'll be interesting to see who takes the mantle - and whether they invite other companies to share the stage. Back in a bit.

16:37
Looking at the most popular rumours so far, the Premium App Store has most obvious relevance for games, but push notification could also benefit social games - think getting pinged when a friend has taken their turn in Anytime Pool.

16:46
It's all gone a bit quiet from livebloggers actually at the event. I imagine them to be fighting like cats in a sack for available plug sockets. The advantages of doing this from home remotely: 1.) cups of tea, 2.) a working Wi-Fi connection (*touches wood*) and 3.) If Tony Bennett turns up again, I can just turn up the new Super Furry Animals album. Not long to go now.

16:47
Feel free to comment as we go along, by the way - there's a box below. And I'm trying to simultaneously Twitter it at www.twitter.com/pgbiz. Because I am a self-perpetuating multimedia node.

16:50
Coldplay is the soundtrack at the event, apparently. Again. And in other news, my iPhone games publisher contacts are being impressively tight-lipped about tonight's announcement, so there should be some good games stuff in store.

16:53
Macworld reports that Phil Schiller and Greg Joswiak are at the front of the room, so it's the big guns (although, understandably, not the biggest gun of all).

16:56
Brian Lam from Gizmodo has discovered perhaps the ultimate way to liveblog while standing up. So simple, yet genius.

16:58
Attendees have been asked to silence their cellphones or pagers, reports Engadget. Pagers? Who in the modern world has a pa... Hang on, APPLE TO ANNOUNCE iPAGER... Maybe.

16:59
Or not.

17:02
Things are underway with Joswiak. iPhone is in 80 countries now, and they sold 13.7 million of the handsets in 2008. That's 17 million iPhones overall, but 30 million devices if you include iPod touch. That's new - breaking out sales of the touch (13 million, I'm assuming).

17.04
In a year, 800,000 developers have downloaded the iPhone SDK, while 50,000 have joined Apple's developer program. And more than 60% of them haven't developed for Apple platforms (i.e. Mac) before. Smart work.

17.06
Gameloft gets an early shout-out from Joswiak - more than two million paid downloads - while Trism developer Steve Demeter gets his own video up on the big-screen. He's worth more than Donald Trump now!

17.07
Some figures and estimates of individuals' financial worth may be exaggerated during this liveblog.

17.08
There are now more than 25,000 apps on the App Store, and 96 per cent of apps submitted are approved. Apple fighting back on the censorship accusations there. Although does that mean (*does sums*) that over 1,000 have been rejected?

17.09
Ah, that 96 per cent figure is only for the last month. 98 per cent of those have been approved in under seven days, and most importantly, the App Store has now generated more than 800 million app downloads since launch.

17.10
Scott Thorstall, SVP of iPhone Software, takes the stage to introduce v3.0. It has 1,000 new APIs! Count 'em! Actually, don't.

17.13
First big news - In App Purchase. Allows new ways of paying for / within apps. So extra levels and content in the context of games, which developers have been calling for. Micro-payments a-go-go! And subscriptions. The example given is buying ten levels for $1.99, but presumably developers can set whatever price they want - it all goes on the user's iTunes bill as normal.

17.15
The rev-share on In App Purchases is the same as regular App Store - 70-30 in favour of developers. However, it can't be done inside free apps - could that be an issue for social games developers? Maybe they'll just charge a nominal fee for the app (£0.59 for example) so they can do micropayments later.

17.17
Next new feature: Peer to Peer connectivity, which has a strong gaming angle. Find other iPhones near you (Bluetooth range) running the same app, form an IP connection and play each other. It uses Apple's Bonjour tech. Games are doing this via Wi-Fi already, presumably it just makes it a bit friendlier. He specifies it's not just for games though.

17.19
Next up is accessories, and allowing accessory makers to make custom apps to control that device. The demo showed speakers and music apps, but I'm thinking this could be just the ticket for Zeemote-style iPhone gaming controllers. but also other gaming-focused peripherals - Scott demos a blood pressure reader that can interface with an app. Sod medical reasons - I want something like this to hook up with Metal Gear Solid Touch!

17.21
Okay, Maps next. Apple has made the iPhone's map application into an API that people can use in their own apps. Can't they already do this with Google Maps? But anyway, it could be interesting for location-based games.

17.22
My toddler has just turned up. I wish I could say he's as excited as me about the future for iPhone gaming. But he's not. He's trying to climb out through the cat-flap. Kids, tsk...

17.24
Okay, so you can do turn-by-turn navigation stuff too, with the new API. But not using Google Maps. Presumably Google can do it with Google Maps though.

17.25
Next new feature is... push! No, I'm not talking to the toddler. Scott says Apple tried to do push notification last year but canned it, in order to "re-architect the server structure". The same goes for background processing, which he says overly drained the iPhone battery life (which, let's be honest, drains fast enough already if you're a power user). I said that last bit, obv.

17.27
Ah, I see. So apps can't run in the background, but they can use Apple's push notification system to ping the user - thus saving that precious battery juice. Social games developers will be particularly keen on this - think Who Has The Biggest Brain? or iMob Online pinging you when a friend beats your score / kills you.

17.30
Crumbs, the new APIs are coming thick and fast now. In-game voice chat! Streaming video and audio. Access to the iPhone's iPod library - great news for music games. An API for rumble effects too. There's some excellent stuff for games developers here.

17.31
And now some demos from developers who've been given early access to the iPhone 3.0 software. IM firm Meebo is up first, talking about various new features.

17.35
And now EA. Get in! The Sims 3 will use some of the new features in the iPhone 3.0 software, including the In App Purchase feature, where you'll be able to buy virtual items for your Sims for $0.99 in the US. Hey, I wonder if the reason for the delay of the Need For Speed iPhone game is due to wanting to include this kind of thing in that, too...

17.37
Also, you'll be able to play music from your iPhone's library from your hi-fi in the game. Nice.

17.38
Oracle is up next. Time for a quick keyboard break...

17.42
And now ESPN, which is bringing its sporting alerts application to iPhone, comlplete with streaming video. DE-FENSE! Is that right?

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SIMS 3 ON i-PHONE!

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All hail the KING, Andrespetmonkey

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Horray, the iPhone now supports DLC so we can be nickel & dime'd for everything we want.

Woo hoo.



Yikes. The iPhone really is trying to be a palm-sized PC.

13 million iPhones in '08 is on par with PSP sales in that period. Adding in iPod Touch sales makes the platform almost as fast selling as the DS was in '08. The business model is completely different, and the content isn't there yet, but I expect the iPhone/iPod Touch platform will compete with dedicated handheld gaming devices about as much as PCs compete with consoles.



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OK, I will get it as long as it costs no more than HK$3000 back in Hong Kong.



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