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Forums - Microsoft - 13 New Halo 3 Screens - Pretty

Sqrl said:

Just to put this to rest, yes they should cast a shadow. Anything that is not transparent(aka anything that is opaque or translucent) will cast a shade or shadow. Even plasma, and yes even a wall of light.

Plasma because it actually has mass and can stop light from going past and the wall of light because whatever is holding the light in place will capture any light that tries to pass through it. Thus the light that doesn't hit the wall will hit around the outline of the wall and create the shadow. Even if they give off their own light (which it looks like they should) there will still be shadow castings as the two light sources blend.

Edit: @tarheel91, if they are plasma lances or something then they aren't energy, although they may give off energy. Plasma is just ionized gas, which is matter. If they are some kind of contained laser then the light would bounce off the outside of the field or get cought up in the inside of the field.

With that said it is a minor thing, and something they will work out as lighting techniques improve with time. For now it doesn't really stop you from playing or enjoying the game so I say who cares =)


Yeah, I know all about plasma.  Heck, neon signs give off a crapload of light.  However, we all know people like to use cool sounding terms like plasma in the SciFi realm without actually meaning to refer to the actual thing.  I mean, if that's really ionized gas like plasma actually is, it'd half to be in some sort of container to prevent its dissipation.  However, there doesn't appear to be any container (I don't think hitting someone in full armor with a glass tube is going to cut them apart) and the gas isn't dispersing, so we can already assume this isn't the actual plasma we've come to know and (possibly) love.  As a result, we can't assume anything about its properties.  I like to simply think of it as fancy alien tech that doesn't conform to our normal laws.



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ssj12 said:
They improved it, not bad, not bad at all, not UT3 still quite nice. Water looks a bit plasticy though.. and I dont think the covenant ships are supposed to look like that (color/texture wise), in the books they were more liquidy. And yes Plasma does give off light. Kinda sad to see the same shadow and animation for running between those two. And the face in the mask looks kinda meh. Will be fun multiplier but still was expecting better out of Bungie. Bungie is normally one of the few dev teams which can make great graphics and gameplay (like Square, Polyphony, Epic, and a few others) but this is kinda sad, I think Gears looks better in some ways. I think they rushed this a bit like Halo 2, should have spent another year on it. Made it a 4th gen 360 game.

There's a big difference between a game like Gears or UT3 and a game like this. Halo 3 will have integrated vehicular combat and their levels are appropriately massive and wide-open to accomodate this. You can't have the same detail in graphics in levels that vast as you do in a 'corridor-style' shooter.

If you've seen the single-player videos going on Hi-Def, I don't think you would be calling out Halo 3 on graphics, either. It looks spectacular.



I am not a Halo kind of guy, but these screens do look pretty good. I am sure the game will be great even if it doesn't reinvent itself much.



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scotland yard said:
ssj12 said:
They improved it, not bad, not bad at all, not UT3 still quite nice. Water looks a bit plasticy though.. and I dont think the covenant ships are supposed to look like that (color/texture wise), in the books they were more liquidy. And yes Plasma does give off light. Kinda sad to see the same shadow and animation for running between those two. And the face in the mask looks kinda meh. Will be fun multiplier but still was expecting better out of Bungie. Bungie is normally one of the few dev teams which can make great graphics and gameplay (like Square, Polyphony, Epic, and a few others) but this is kinda sad, I think Gears looks better in some ways. I think they rushed this a bit like Halo 2, should have spent another year on it. Made it a 4th gen 360 game.

There's a big difference between a game like Gears or UT3 and a game like this. Halo 3 will have integrated vehicular combat and their levels are appropriately massive and wide-open to accomodate this. You can't have the same detail in graphics in levels that vast as you do in a 'corridor-style' shooter.

If you've seen the single-player videos going on Hi-Def, I don't think you would be calling out Halo 3 on graphics, either. It looks spectacular.


 UT 2004 had vehicle combat since before Halo was released... so your point has a major hole in it. And have you played the maps for UT... even UT 99? I dont think so.. a 1 v 1 map can be small as heck or retardedly massive but layed out to make it fit a 1 v 1 match perfectly. 



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scotland yard said:
ssj12 said:
They improved it, not bad, not bad at all, not UT3 still quite nice. Water looks a bit plasticy though.. and I dont think the covenant ships are supposed to look like that (color/texture wise), in the books they were more liquidy. And yes Plasma does give off light. Kinda sad to see the same shadow and animation for running between those two. And the face in the mask looks kinda meh. Will be fun multiplier but still was expecting better out of Bungie. Bungie is normally one of the few dev teams which can make great graphics and gameplay (like Square, Polyphony, Epic, and a few others) but this is kinda sad, I think Gears looks better in some ways. I think they rushed this a bit like Halo 2, should have spent another year on it. Made it a 4th gen 360 game.

There's a big difference between a game like Gears or UT3 and a game like this. Halo 3 will have integrated vehicular combat and their levels are appropriately massive and wide-open to accomodate this. You can't have the same detail in graphics in levels that vast as you do in a 'corridor-style' shooter.

If you've seen the single-player videos going on Hi-Def, I don't think you would be calling out Halo 3 on graphics, either. It looks spectacular.

vehicles are going to be a big thing in ut3 actually:

http://www.gametrailers.com/player/24261.html

http://www.gametrailers.com/player/24281.html

 



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ssj12 said:
scotland yard said:
ssj12 said:
They improved it, not bad, not bad at all, not UT3 still quite nice. Water looks a bit plasticy though.. and I dont think the covenant ships are supposed to look like that (color/texture wise), in the books they were more liquidy. And yes Plasma does give off light. Kinda sad to see the same shadow and animation for running between those two. And the face in the mask looks kinda meh. Will be fun multiplier but still was expecting better out of Bungie. Bungie is normally one of the few dev teams which can make great graphics and gameplay (like Square, Polyphony, Epic, and a few others) but this is kinda sad, I think Gears looks better in some ways. I think they rushed this a bit like Halo 2, should have spent another year on it. Made it a 4th gen 360 game.

There's a big difference between a game like Gears or UT3 and a game like this. Halo 3 will have integrated vehicular combat and their levels are appropriately massive and wide-open to accomodate this. You can't have the same detail in graphics in levels that vast as you do in a 'corridor-style' shooter.

If you've seen the single-player videos going on Hi-Def, I don't think you would be calling out Halo 3 on graphics, either. It looks spectacular.


UT 2004 had vehicle combat since before Halo was released... so your point has a major hole in it. And have you played the maps for UT... even UT 99? I dont think so.. a 1 v 1 map can be small as heck or retardedly massive but layed out to make it fit a 1 v 1 match perfectly.


I have played UT and enjoyed it thoroughly. But the UT multiplayer maps does not equal the Halo 3 singleplayer maps. They're different beasts in terms of geography size. And I'm not saying one is better than another, just that the technical specifications between the two types of games are different.



scotland yard said:
ssj12 said:
scotland yard said:
ssj12 said:
They improved it, not bad, not bad at all, not UT3 still quite nice. Water looks a bit plasticy though.. and I dont think the covenant ships are supposed to look like that (color/texture wise), in the books they were more liquidy. And yes Plasma does give off light. Kinda sad to see the same shadow and animation for running between those two. And the face in the mask looks kinda meh. Will be fun multiplier but still was expecting better out of Bungie. Bungie is normally one of the few dev teams which can make great graphics and gameplay (like Square, Polyphony, Epic, and a few others) but this is kinda sad, I think Gears looks better in some ways. I think they rushed this a bit like Halo 2, should have spent another year on it. Made it a 4th gen 360 game.

There's a big difference between a game like Gears or UT3 and a game like this. Halo 3 will have integrated vehicular combat and their levels are appropriately massive and wide-open to accomodate this. You can't have the same detail in graphics in levels that vast as you do in a 'corridor-style' shooter.

If you've seen the single-player videos going on Hi-Def, I don't think you would be calling out Halo 3 on graphics, either. It looks spectacular.


UT 2004 had vehicle combat since before Halo was released... so your point has a major hole in it. And have you played the maps for UT... even UT 99? I dont think so.. a 1 v 1 map can be small as heck or retardedly massive but layed out to make it fit a 1 v 1 match perfectly.


I have played UT and enjoyed it thoroughly. But the UT multiplayer maps does not equal the Halo 3 singleplayer maps. They're different beasts in terms of geography size. And I'm not saying one is better than another, just that the technical specifications between the two types of games are different.

Which is bigger than the other?

 



 

mM

What about the water "plastic" looking?

It seems that people are just using that term as a catchall for anything they think looks wrong - even when it looks nothing like plastic.



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leo-j said:
Wow it does look good in those vids, the water effects are amazing, the rest looks like warhawk, but with better shading!(and thats a good thing).

I don't mean to bash Warhawk but it's graphics don't even compare to Halo 3's, they're in completely different leagues.



tarheel91 said:

Yeah, I know all about plasma. Heck, neon signs give off a crapload of light. However, we all know people like to use cool sounding terms like plasma in the SciFi realm without actually meaning to refer to the actual thing. I mean, if that's really ionized gas like plasma actually is, it'd half to be in some sort of container to prevent its dissipation. However, there doesn't appear to be any container (I don't think hitting someone in full armor with a glass tube is going to cut them apart) and the gas isn't dispersing, so we can already assume this isn't the actual plasma we've come to know and (possibly) love. As a result, we can't assume anything about its properties. I like to simply think of it as fancy alien tech that doesn't conform to our normal laws.


Plasma is highly responsive to magnets due to its ionized nature. All they really need is technology to shape a strong magnetic field and it would do the job just fine. So real plasma would work just fine. But you're right it doesn't mean it has to be "real" plasma.

In either case even if we assume its some alien technology the fact remains that since we cannot look past it means it blocks light. If it doesn't cast a shadow then we should see the ground behind it because the only reason we see anything is because light bounces off of it and into our eye.

Not trying to be contrary, but really it makes no sense for alien technology to just up and decide to block some light sources and not others even if we assume it can choose to do it in the first place. =P

PS - Yes I am a geek, and I proudly admit it...but then again isn't anyone who posts on a video game forum?



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