So folks, let's have a discussion. Please, take a seat.
Today I want to talk about Halo Wars, most particularly. It's multiplayer aspect.
Yesterday, I was essatic to recieve a copy of halo Wars. Having played the demo to death, I decided it's now a good time to try my hand at a few skirmishes in the real game. I checked out a number of the maps, alot of them are fun, have alot of strategic moves readily available to you, Energy Barriers for those who claim them make a excellent defence. Forerunner Reactors or Healing Beacons are there for those who are more offensively oriented. However, something I found shocking when I entered the world of multiplayer Halo Wars.
The Covenant needs to experience a dramatic increase in power. Why do you ask me? It's not their units, Anti-Vehicle units such as Hunters can rip apart tanks. The Special Units, Kamakazi Grunts, Brutes, or Elite Honor gaurds are excellent and powerful for those who know how to utilize them. Plus their leader units are truly a force to be reckoned with. Prophet of Regret? Can rip apart a base within seconds.
So why do I complain? Well, Humans feel like they get a ton of additional support actions in the long run. For example, Sgt, Forge, Professor Anderson, and Capt. Cutter all have unique abilities for a small price. They can launch a carpet bomb, mac cannon, or cyro bomb to any where in the map. They also all share the ability to generate healing auras to anywhere on the map.
How does this help? Well, lets say your in a fight and suddenly you find yourself losing. You ping the map and request for a bit of assistance. If your ally's are covernant, they may be more than happy to assist you. As they truck along their hero unit and army accross the map to your battle, taking precious seconds, and minutes of combat time. Or worse, leaving their own bases defenceless. Where as a USNC commander can simply drop a cyro bomb, and place a healing aura on your units. Barely requiring any action at all.
I am a bit upset at this, espically when it comes to the ability to summon pelicans and the disruption bombs. Disruption bombs rob your enemy of their leader powers for a full minute. Devastating if used on a covernant leader, and pelicans which allow you to take a group of units and transport them to any place in the map. To be fair, covernant also has the ability to teleport any units anywhere on the map, en masse. But only to where their leader currently is, and providing they are near a grav lift. Clearly a one-way trip.
I'm hoping that they look into these balancing issues and rebalance the game. Multiplayer of course is always difficult to balance, but clearly this is something that needs to be looked into, espically during 3 v 3 fights.
Single player is still awesome.
Why must JRPG female leads suck so bad?










