I've got my hands on the title and thought I could share my thoughts, and those that also have it can share theirs.
First let me say the game is damn good looking. The 3d character models not so much, they are less detailed than the models from FF IV, but the backgrounds and scenery is just fantastic looking. Everything is basically prerendered except for the world map and your characters.
The gameplay seems like pretty typical JRPG fare. You do turnbased combat with 4 characters up against a maximum of 4 enemies (so far as I've seen). Formation takes precedence as the priemere method of strategy in the game. There are two rows of three, and you arrange your four characters strategically along those two rows. It seems certain enemies cannot reach the back row, so it's good for a healer to sit back during tough battles and pop out healing for the front row attackers. Thus far nothing from my hour of playing has resulted in me having to do anything but mash on the attack button, but I'll reserve any harsher judgement until later in the game if this continues. It's too early to tell thus far.
The cutscenes are all straight anime style and very well done, with full voice overs. The game itself is chalk full of voice overs also, as much as most console RPGs seem to have. This is no surprise seeing as how this game comes on the DS's largest card, the 256MB one. To compare, FF IV comes on a 128MB card and only Personal Trainer: Cooking I believe shares such a large card to house it, but I can't be totally sure about that. The in game audio is completely hit or miss. The music is very good and will probably contain many memorable tunes for fans of that type of composed music. However, the voiceovers are abysmal. Some characters' voices are sped up to the equivalent of watching a movie on 1.5 speed audio on your DVD player. They just talk unaturally fast and it's irritating. Other characters don't seem to be afflicted with this problem. I'm still looking for a way to turn them off entirely, but haven't had any luck thus far.
When you talk to people, a stillshot pops up of their character, which is a nice touch overall. However, townsfolk just regurgitate the few pictures over and over to represent each person. Anyone without any storyline context and merely referred to as a townsperson basically has one avatar for females and one for males. I'm hoping this doesnt continue from village to village, but I've already noted that both shopkeepers at the general store where you start out at both use the exact same old lady avatar, and one is actually your grandmother, so it's a bit lazy of the developers to not invest in more portraits.
Overall I'm only a little over an hour in and will plug more away this weekend and update this. I'm hoping some of my gripes are ironed out and more is presented that makes this a better experience, but thus far I'm a little underwhelmed. Ask any questions if you wish, or add your own thoughts if you also have a copy.
















