By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Is Winning all that matters?

Mr Khan said:

Eh. Winning helps bring the awesome 3rd party support that we're finally getting, but otherwise the top Nintendo titles have been up to snuff, or have surpassed expectations (mostly in Mario Galaxy's case)

 

Exactly. Winning is a means to an end. That end is getting games which take advantage of the interface I want to use, at SD costs which keep the MSRP low and help encourage developers to take creative risks. HD consoles mean high costs which kill creative risk and interface innovation.

Oh, and I should add: Who gives a toss what the critics say about these games?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Around the Network

@OP

The judgment your making between Atari and NES is that we consider NEs games leap years ahead of Atari games by the wrong values. You are judging the games based on graphics rather than gameplay. Playing these Atari, Intellivision, Coleco, Gemini games I personaly know that the game play offered between the generation is vastly different.

Pre crash games were limited to a handful of levels 3-5 that generally just repeated and became harder by becoming faster. We didn't have epic stories in rpgs. We didn't have simple physics to support skate boarding games like Skate or Die. Or large number of levels in mario games. 

The truth of the matter is that from NES to PS2 we haven't really seen much difference in game play. For the most part it's bean a linear graphical upgrade and limiting the scope of gaming genre rather than increasing the games we play.

The Wii software in question is expanding the gaming by offering "games" that are more like entertainment software that are less games and more experience.

So your posting is wrong and your direction of judgment is wrong. 



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Gnizmo said:
I could not care any less what the ciritcs think. Quite honestly their scoring systemm has proved to be a good indicator of jack shit so why should I listen to them? Who wins a generation is of little concern to me as well. I care about having games I enjoy. Currently the Wii has far more games that are good in my eyes than the other two consoles combined.

 

Agreed, the critics seem to have such different taste to me, so why should I care. Fact is, I'm enjoying my Wii games more than any other gen ever



History is written by the winners. I'm sure 20 years from now the Wii will be as highly regarded as the NES was. The OP comparing the NES to the Atari 2600 and saying it was so much better is like comparing the Wii to the PS2, which would be a premature comparison. To make a fair comparison, if you compare the Wii to the HD twins you must compare the NES to gaming computers of the '80s. But the NES 'won' so it's remembered as the greatest gaming machine of the day.

I don't really care what the critics say so I'll go with selling more by a wide margin, because a larger install base means more games.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

winning is all that matters cause now its so easy to rub it in my roommates face how stupid his PS3 is

feels good to be on the winning team



Everyday I'm hustlin'.

 

Wii and DS owner.

Around the Network
DKHustlin said:
winning is all that matters cause now its so easy to rub it in my roommates face how stupid his PS3 is

feels good to be on the winning team

 

Ok that was awesome!!!!



Like Smeags said, it's all about the games. I'm having a lot of fun with my Wii games right now. As third party support picks up in 2009 and beyond, it can only get better.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

.jayderyu said:

@OP

The judgment your making between Atari and NES is that we consider NEs games leap years ahead of Atari games by the wrong values. You are judging the games based on graphics rather than gameplay. Playing these Atari, Intellivision, Coleco, Gemini games I personaly know that the game play offered between the generation is vastly different.

Pre crash games were limited to a handful of levels 3-5 that generally just repeated and became harder by becoming faster. We didn't have epic stories in rpgs. We didn't have simple physics to support skate boarding games like Skate or Die. Or large number of levels in mario games. 

The truth of the matter is that from NES to PS2 we haven't really seen much difference in game play. For the most part it's bean a linear graphical upgrade and limiting the scope of gaming genre rather than increasing the games we play.

The Wii software in question is expanding the gaming by offering "games" that are more like entertainment software that are less games and more experience.

So your posting is wrong and your direction of judgment is wrong. 

     I believe that I mentioned that the games on NES, etc. we're deeper than the pre-crash games on Atari.  Of course when we were playing 2600 games, we did want games that looked more like the games we were playing in the arcades at the time and graphics was an important part of the evolution in gaming in those days.  If you look at the 2600 version of Pac-Man, it didn't look anything like the arcade version of Pac-Man.  The 2600 version of Ms. Pac-man looked more like the arcade version.  But the reason that gamers wanted to upgrade to the the Colecovision or 5200  were that they had games that looked much more like the arcade versions and offered more of the arcade game's levels than the 2600 version.  For example.  Donkey Kong looked terrible on the 2600 but much more like the arcade on the Colecovision and the Adam version included many things that I don't remember in Nintendo home versions of DK.  DK scaled the building with Pauline, then it asked "How High Can you Go?" in the Adam version.  Actually, there was some evolution in these games just before the crash.  If you've ever played Pitfall II on 2600 it did evolve into more of an object collecting, multi-level game like the later NES platformers.

     However, games like the original Zelda, they seemed more like outlines for what we would see in the 16-bit era.  Zelda I was like an overworld that was filled in with the story that we saw in Zelda II then even more so in A Link to the Past and the same with the other rpgs as storylines became more complex in the 16 bit era.  What was added in the 32 bit and later eras was the graphics in these rpgs, but rather than being ancillary parts of the games they were essential parts in that they further added to the realism of being in the game and to the realism of the characters themselves.  They were no longer just 2d sprites on PS1 and PS2 but they were becoming more and more realistic which in my estimation is the culmination of these attempts at game making to be able to enter actual virtual fantasy worlds as is done on the holodeck in Star Trek and of course that wouldn't be as realistic and therefore not as good without graphics that made Pickard actually be able to lose himself in the experience of being in Victorian London.

     They're called video games which in my estimation means they are one half video ie. something you view that gets better as technology advances and one half games which means that the play aspect is just as important.  So, I would think that each superior game that comes along is composed of pieces that include both improved graphics and improved gameplay and deeper immersion in the experience than what has been seen previously.

 



Heavens to Murgatoids.