shams said:
Oh, I don't agree. What is the last game they have released? How long have they worked on LAIR for? How much money did they get? I get the feeling they are a bunch of "hardware-tech" coders. They love to play with different rendering techniques to make things look good - bump mapping, blending, filters, yadda yadda... Also sound code (which is where they started - developing the ProLogic II stuff for the GC). Apart from that, I don't think they have any idea about game development. Design, optimisation, process... LAIR shouldn't be a hard game to do. The fact that the controls - the most essential part of the game - seem to suck - says it all. Until you have an engine + game demo where controls are excellent, you don't even consider looking at anything else. Sort of becoming the next Rare - but worse. Even the FRAME RATE sucks. What is with that? surely they can just lose a few enemies, particles.. or something else?? I'm also very surprised at Sony. Are they that desperate to release this regardless of the blatent issues? And this AFTER it was pulled back into the studio for a couple more weeks? Sony - no good will come of this, I promise. (maybe they gave up on the dev team, and just wanted it to end - plus the studio payments).
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its not sony, factor 5 = 3rd party