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Forums - Nintendo - Madworld IGN UK Review

YesWiiCan said:

It better have a Metacritic score over 90. Right now its 87.

 

Bloody Eurogamer and Meristation. -_-'

 

Oh.... and CVG.



 

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Looks like great fun, I hope this sells well.

Also with some decent upcoming Wii games maybe gone are the days reviewers stop picking on Wii games?



 

Psshhh, ONLY an 8.9?

Game isn't AAA then. Next game please?



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I am beginning to get concerned about the game length.

Most reviews/discussions I have seen have said 5-6 hours. That is short. But this one says 3-4. That is way too short.

If it is 3-4 hours and still almost got a 9, it must be great elsewhere. But it also means it could be a single night rental and really limit sales.



      


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KylieDog said:
megaman79 said:
KylieDog said:
Does anyone really play games for high scores, and just scores? I'm talking offline here.


Most games have removed score systems and I don't care because I've never looked at them. Unless there is some reward for getting a certains score, or some challenge from competing against otehrs online I don't see the point. Even if there is a reward I'll hit it once and never bother again.



Madworld seems to be really short, with replay value being the scores. To me this game has no replay value at all.

Its not about the score, not in the traditional sense. I think its about killing in the most creative way possible and people will be interested in doing that. Hopefully there is enough, if there wasn't IGN would have said it.

 

 

 

 

Sounds like this game will suffer froma problem I like to name "You can, but why would you want to?".

 

It is all well and good having creative ways to kill people, but unless those ways are required to kill them, why bother? Example; If you can just punch a guy 1 or 2 times to kill him in a game, why would you want to go and do a 7 hit combo on him? To be flashy? To see how it would look and say "Wow" at it? You may do this a few times but when fighting enemy after enemy you'll soon grow bored and revert back to 1 hit kills just to progress.

 

A lot of games suffer from this problem, Spiderman: Web of Shadows allow for these huge combos of 10+ hits, but most enemies die after 3 hits only, making the rest nothing but a flashy gimmick. GTA4 has a bunch of issues like this with the internet and TV, sure you can view the internet and TV in the game, but why would you want to outside of getting missions, which only makes up a tiny part of the net in the game? There are all these featues that at the end of the day get used a few times only at most.

SPOILER

You don't like to be told your wrong do you?  The whole point of this game is creative kills, its not stealing cars and robbing banks plus surfing the internet and watching tv. Its creative kills, its gotten about 8 scores of 9 so far. That tells me there is plenty of creativity in those kills to satisify audiences. If there wasn't enough it would score lower.

I dont even know if you have seen any videos, you can break knecks, stab through the head, pole through the head, cut in half with chainsaw vertically and horizontally, rip the heart out, stomp of the skull, etc etc. I forget them all, theres alot.

But this is the idea, kill in creative messed up ways. Please don't argue just for the sake of arguing.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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SPOILER, grate face on a moving train, smash with a spiked baseball bat, golf club decapatation, electrocute, pirahna feeding, throw in fire, chopped in half in a rubbish bin.

Keep going?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

if it doesnt get an overall score of atleast 9, ill call BS.
even tho all reviews are BS.

oops already done



Im starting a thread of the Official MADWORLD death menu, a list of deaths in Madworld



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

This game is going to kick ass.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

no online :(