this game looks really great
I just bought HoD OverKill and it s PURE fun...
this game looks really great
I just bought HoD OverKill and it s PURE fun...
I'm sorry, but five hours seems way too short to me. It also seems to be an extremely common occurance in games recently.
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"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
| BTFeather55 said: I mean this game really deserves to outsell Wii Fit, Mario Kart Wii, Wii Sports, and Wii Play, and it would give the Wii some credibility if it would do so. |
This game deserves to outsell Mario Kart Wii? Mario Kart Wii is the game with infinite replayabliity. Right? The Wii needs credibility? What??!! Joke post?
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
| amp316 said: I'm sorry, but five hours seems way too short to me. It also seems to be an extremely common occurance in games recently. |
I don't know how you made it through the NES era.
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Smash Ultimate Alias - Happy Lion
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Possum5454 said:
I don't know how you made it through the NES era. |
There is a difference between then and now.
Many games on the NES were extremely tough, but very short. Contra for example, could be easily beat in like 30 minutes, but the game was so punishing that you had to spend days trying to get to the next level only to have to restart. Same with Super Mario Bros. You had 3 lives (you could get a few extra) and if you didn't make it to the end of your 15 minute run with 3 or less mistakes, then you had to start from the very beginning.
Most of todays games aren't punishing like that. They may make you restart, but only from the beginning of a level or checkpoint. If you lose all your lives in Super Mario Galaxy, you don't have to start from scratch, you just have to restart your save file.
Now, if MadWorld plays like the old tough NES games, then 5 hours is probably too long, if it plays like most current games, then 5 hours is way to short.

Dang. I was off just about a whole point. Looking forward to more reviews though. Wonder if they'll all be this positive.
Person 1: Does Valkyria Chronicles have trophies?
Person 2: No.
Person 1: Forget it. I'm not buying it.
Person 2: Wait! It's amazing! Unique, charming, drop dead gorgeous... Hello?
nordlead said:
There is a difference between then and now. Many games on the NES were extremely tough, but very short. Contra for example, could be easily beat in like 30 minutes, but the game was so punishing that you had to spend days trying to get to the next level only to have to restart. Same with Super Mario Bros. You had 3 lives (you could get a few extra) and if you didn't make it to the end of your 15 minute run with 3 or less mistakes, then you had to start from the very beginning. Most of todays games aren't punishing like that. They may make you restart, but only from the beginning of a level or checkpoint. If you lose all your lives in Super Mario Galaxy, you don't have to start from scratch, you just have to restart your save file. Now, if MadWorld plays like the old tough NES games, then 5 hours is probably too long, if it plays like most current games, then 5 hours is way to short.
|
Well if Matt is at least somewhat good at the game then it is as hard as the old games. If you read the qoute i posted earlier he said that he died half a dozen times on the tutorial of hard mode and died only a handful of times during the entirety of normal.
Switch Friend Code - 3664 - 9964 - 9777
Smash Ultimate Alias - Happy Lion
Mains: Donkey Kong, King K. Rool, Diddy Kong
nordlead said:
There is a difference between then and now. Many games on the NES were extremely tough, but very short. Contra for example, could be easily beat in like 30 minutes, but the game was so punishing that you had to spend days trying to get to the next level only to have to restart. Same with Super Mario Bros. You had 3 lives (you could get a few extra) and if you didn't make it to the end of your 15 minute run with 3 or less mistakes, then you had to start from the very beginning. Most of todays games aren't punishing like that. They may make you restart, but only from the beginning of a level or checkpoint. If you lose all your lives in Super Mario Galaxy, you don't have to start from scratch, you just have to restart your save file. Now, if MadWorld plays like the old tough NES games, then 5 hours is probably too long, if it plays like most current games, then 5 hours is way to short.
|
Didn't IGN say they couldn't even get past the tutorial on Hard Mode? Yeah i think this qualifies as punishing =P
.:Dark Prince:. said:
Didn't IGN say they couldn't even get past the tutorial on Hard Mode? Yeah i think this qualifies as punishing =P |
Memo to me: play Hard mode. It is for the cool kids.
Possum5454 said:
Well if Matt is at least somewhat good at the game then it is as hard as the old games. If you read the qoute i posted earlier he said that he died half a dozen times on the tutorial of hard mode and died only a handful of times during the entirety of normal. |
ok, then 5 hours sounds good, as I didn't read the review. I only read your comment because I posted in here when I locked the other threads and it keeps showing up red, and now I'm doomed to see this thread for another week as I just bumped it back up to the top 
