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Forums - Gaming - Edge does the ULTIMATE countdown -- 100 Best games to play TODAY!

I will list the top 10 on the list:

10

Yoshi’s‭ ‬Island

Nintendo
In-house
SNES

Yoshi’s‭ ‬Island’s timelessly engaging crayon-drawn storybook looks are obvious,‭ ‬but only half its appeal.‭

The variety and depth in its ingenious and challenging level design is the rest.‭ ‬Constructed using its own robust and internally coherent clockwork physics,‭ ‬each evocatively themed stage is almost a puzzle as much it is a test of agility,‭ ‬with linear paths leading into openly rambling areas.‭

It’s all designed around Yoshi,‭ ‬of course.‭ ‬He leads a far less perilous existence than Mario,‭ ‬only dazed by enemies and possessing his flutter jump,‭ ‬a moment of hanging in the air that gives you the confidence to leap with a squeak and a strain into the unknown.‭

His ability‭  ‬to throw eggs broadens your opportunities for interaction as you run,‭ ‬bounce and target your way through,‭ ‬your egg stock flowing along behind.‭

And then there’s the overall collection quest,‭ ‬which requires painstaking exploration to score the magic‭ ‬100‭ ‬for each level.‭ ‬Yoshi subtly modifies the Mario formula from movement and reaction to create a sparkling‭ ‬2D platformer that’s all his own.



9

Halo‭ ‬3

Bungie
Microsoft Game Studios
Xbox‭ ‬360


Perhaps the best argument for sequels,‭ ‬Halo‭ ‬3‭ ‬isn’t just a superb standalone game,‭ ‬but the culmination of Bungie’s decade of redefining and refining the console shooter.‭ ‬Its underrated campaign features fascinatingly AI-driven battles,‭ ‬which,‭ ‬alongside the option to fight alongside three other players,‭ ‬allow dynamically emergent chaos to blossom.‭

Online is where Halo’s now-perfect balance of weapons,‭ ‬vehicles and character movement really shines,‭ ‬though,‭ ‬a peerless matchmaking system and ever-changing gametypes offering a skill level and variant to suit any player.‭ ‬For other games,‭ ‬this would be enough,‭ ‬but for Halo‭ ‬3‭ ‬it’s the start.‭

Its integration of Theatre mode‭ (‬which can be used to take screenshots or videos‭) ‬and Forge‭ (‬a level editor that can be played collaboratively‭)‬,‭ ‬and ease of sharing content still hasn’t been matched.‭

We haven’t even mentioned the campaign’s scoring metagame,‭ ‬the special weekend playlists,‭ ‬or the ongoing DLC.‭ ‬In terms of concept,‭ ‬content and coherence,‭ ‬Halo‭ ‬3‭ ‬remains an imposing presence in videogames.



8

Super Mario Galaxy

Nintendo
In-house
Wii

“Let’s play‭!” ‬says the rabbit to Mario when he reaches his first planetoid.‭ ‬But what else were you going to do‭?

Woven from networks of plump patchwork globes and shining metal superstructures,‭ ‬breathtaking flights through showers of star bits and shifts from jaunty‭ ‬8bit riffs to lavish symphonics,‭ ‬Super Mario Galaxy’s levels are intoxicating in their imagination and variety.‭

But though change is a constant,‭ ‬Mario’s galaxy is never restless or lacks self-assurance‭ – ‬the ground keeps shifting under his feet so that the level of challenge,‭ ‬surprise and delight in play never subsides.‭

Even technology refuses to get in the way‭ – ‬when do you have to think about the camera,‭ ‬the clarity of the graphics,‭ ‬or the precision of the physics‭? ‬They’re so finessed as to never intrude‭; ‬in a world that changes the rules of gravity and pacing every few minutes,‭ ‬you never feel anything less than in control,‭ ‬eyes fixed on the next sparkling reward.‭

Having taken the three dimensions of SM64‭ ‬and stretched them as far as they will go,‭ ‬just where can Mario go next‭?



7

Tetris

Nintendo
Alexy Pajitnov
Various Platforms

Its appeal is universal.‭ It’s been said many times before that Tetris taps into everyone’s impulse to impose order on chaos,‭ ‬and that base psychological response is surely at the heart of its appeal.‭

Bending the random nature of the blocks to your will is intensely satisfying,‭ ‬but it’s a feeling that’s sublimely countered by the fear that it’s all about to go wrong.‭ ‬And when it does,‭ ‬you only chastise yourself.‭

Don’t forget,‭ ‬however,‭ ‬that all the while,‭ ‬Tetris‭’ ‬score system is subtly prompting risk-taking,‭ ‬impelling you to build perilous block-wide chasms ripe for pulling off Tetrises.‭ ‬For all that Tetris seems to tell you that you’re the one playing and the one that is,‭ ‬or should be,‭ ‬in control,‭ ‬all the while the game is playing you.

Its skill at levering human compulsions reveals Tetris‭’ ‬true nature and genius,‭ ‬its abstract four-square blocks showing videogames‭’ ‬potential to sway behaviour and drive emotion.‭

As with many such perfect games,‭ ‬attempts to bolster the core design fail to add much to it,‭ ‬but as a definitive version,‭ ‬our money’s on the breezily presented and portable Tetris DS.



6

Super Mario World

Nintendo
In-house
SNES

Super Mario World is a joke.‭ ‬Well,‭ ‬not just one,‭ ‬but actually hundreds of jokes,‭ ‬stuffed with cameos,‭ ‬remakes and reimaginings of‭ ‬2D lore,‭ ‬all layered over a ravishingly pure platform adventure that dared to play with your assumptions about the form.‭

Why should an exit be the exit‭? ‬Why should the bottom of the screen always mean death‭? ‬And why should you just drop like a stone when you’ve soared into the sky‭? ‬But then,‭ ‬Mario set those assumptions in the first place,‭ ‬so there’s no one else more appropriate to set about questioning them.‭

On the surface it’s simply a refinement of the‭ ‬2D platformer,‭ ‬but in the hands it’s a sugar rush of new possibilities and new worlds waiting for you to explore each of their corners.‭

Which other game would build a secret world,‭ ‬then another super secret world hidden‭  ‬right in the middle of it,‭ ‬then spell out in coins what a Super Player you are for completing it‭? 

In substance,‭ ‬Super Mario World is merely the best‭ ‬2D platform game ever made:‭ ‬in reality,‭ ‬it’s more play,‭ ‬more of the time,‭ ‬than anything else.

5

The Legend Of Zelda:‭ ‬A Link To The Past

Nintendo
In-house
SNES

It takes a special kind of confidence for a game to only reveal its central conceit several hours into its course.‭

That’s exactly how A Link To The Past presents its dual world setup,‭ ‬first giving you,‭ ‬transformed into a pink rabbit,‭ ‬a taste of a mysterious somewhere,‭ ‬and then showing how it’s a mirror of the world you’ve just come from.‭ ‬Except it isn’t,‭ ‬quite.‭

LTTP also shows great confidence in allowing you to figure out for yourself the ways in which the two worlds differ.‭ ‬And,‭ ‬as you do,‭ ‬Hyrule opens up into a canvas of enormous and captivating possibility.‭

Ripe with puzzles and secrets that are never condescendingly spelt out for you,‭ ‬the map is a resource to pore over,‭ ‬every ridgeline and cliff face worth testing,‭ ‬every rock worth lifting.‭ ‬It’s hard to imagine how LTTP could be recreated quite as well in three dimensions,‭ ‬because its taut design is a document of the value in the unwavering gaze of two.‭

Knowing that every detail is laid out before you,‭ ‬LTTP’s designers made its intricate and multi-layered dungeons the apex of‭ ‬2D level design.‭ ‬Much of this self-belief is down to it having confidence in you,‭ ‬a bond of enduring respect that lends LTTP a maturity that only now is beginning to fit its years.



4

Resident Evil‭ ‬4

Capcom
In-house
Wii
In the common mob,‭ ‬Capcom found something infinitely more terrifying than shambling monsters:‭ ‬hate,‭ ‬and the idea of casting the player as‭ ‘‬un forastero‭’ – ‬an outsider.‭

The opening of Resident‭  ‬Evil‭ ‬4,‭ ‬a short series of straggled encounters and traps leading to a face-off against an entire village,‭ ‬sets a relentless pace that never lets up.‭

From here it’s all up for the player and down for‭ ‬Leon as gaming’s greatest rollercoaster picks up speed.‭ ‬The genius isn’t in the wicked imaginations behind the countless bizarre monsters and pantomime villains,‭ ‬though,‭ ‬but in the restraint with which they’re used:‭ ‬each given a short section that perfectly exploits their characteristics,‭ ‬and then discarded.‭

The structure is a masterpiece of variation,‭ ‬always combining and recombining enemies,‭ ‬your weapons and position,‭ ‬and one-off elements of the gameworld so no two fights play out in the same way.‭

Add to this the greatest lineup of bosses ever to roll off the Capcom production line,‭ ‬a mix of environments that runs from rural atavism to baroque vanity projects and the inevitable secret lab‭ (‬complete with the series‭’ ‬most terrifying enemy,‭ ‬the egenerator‭)‬,‭ ‬and a script smart enough to play up the schlock factor.‭

Then imagine all of this in a beautiful Frankenstein’s monster where you can’t see the stitches.‭ ‬Irresistible.

3

Half-Life‭ ‬2

And Episodic Content

Valve

In-house

PC

Gordon Freeman is a floating gun.‭ ‬Sometimes he’s just a crowbar.‭ ‬He exists only in the reactions of others,‭ ‬his repertoire of self-expression locked within a reticule.‭

And yet,‭ ‬through Freeman,‭ ‬you’re rooted in a world with a conviction that almost no other game can claim.‭

Beyond the character chit-chat,‭ ‬the story of this world is riddled through the environments:‭ ‬from the draconian sterility of City‭ ‬17‭ ‬to the lonely roads of the coast,‭ ‬there are tales of desolation,‭ ‬atrocity and loss,‭ ‬never demanding your attention but pervading your unconscious.‭

And yet for all the high-minded accolades that are lavished upon its world-building,‭ ‬this is a game that revels in halving zombies with saw-blades.‭ ‬It’s easy to reflect on Valve’s achievements in quiet moments,‭ ‬but Half-Life‭ ‬2‭’‬s combat,‭ ‬though mechanically aged,‭ ‬is no less brilliantly orchestrated.‭

That first rooftop flight‭; ‬that protracted feud with a Combine chopper‭; ‬that sudden,‭ ‬shattering encounter with a pack of Hunters as they effortlessly outflank you‭ – ‬adrenaline shunts into you with every spent shell.‭

In a genre that avariciously cannibalises itself,‭ ‬it’s remarkable that Half-Life‭ ‬2‭’‬s strengths either remain unsurpassed or entirely its own‭ – ‬but with so many to choose from,‭ ‬perhaps other games just don’t know where to start.



2

Super Mario‭ ‬64

Nintendo
In-house
N64

Before Mario existed in‭ ‬3D,‭ ‬there was a faceless,‭ ‬shapeless block.‭

Shigeru Miyamoto insisted that before there was a game,‭ ‬before gaming’s most famous character was recognisable,‭ ‬he had to be fun to control.‭

Super Mario‭ ‬64‭ ‬didn’t,‭ ‬as is often claimed,‭ ‬translate Mario from‭ ‬2D to‭ ‬3D.‭ ‬It built a new world around that block,‭ ‬invented a structure‭ – ‬the stars which gradually unlocked new areas to explore,‭ ‬the playpark hub world‭ – ‬that fitted it perfectly,‭ ‬and enlisted the industry’s most brilliantly surreal minds to make it feel real.‭

Why shouldn’t you jump into a painting to explore it,‭ ‬or a clock face,‭ ‬or a toy house‭? ‬Why should a world stay the same size,‭ ‬or a level be the same every time you enter it‭? ‬There’s no reason,‭ ‬of course,‭ ‬and there’s no rhyme to how it all slots together‭ – ‬from the carpet that travels on a rainbow to the castle’s secret slide.‭

Super Mario‭ ‬64‭’‬s greatest achievement is how effortless it feels in the hands,‭ ‬how a child can spend hours running around the first level,‭ ‬and an adult can do exactly the same.‭

It’s that rarest of combinations:‭ ‬intoxicatingly deep and imaginative,‭ ‬as simple as cause and reaction,‭ ‬and consistently surprising until the very last star.‭ ‬Over a decade and countless imitators later,‭ ‬that first venture into‭ ‬3D is still breathtaking.



1

The Legend Of Zelda:‭ ‬Ocarina Of Time

Nintendo
In-house
N64


Over a decade after release,‭ ‬The Legend Of Zelda:‭ ‬Ocarina Of Time has achieved a distinction reserved for a true classic.‭

It’s been forgotten.‭ ‬Writing about it garners nothing but grandiose adverbs and scattered memories of Hyrule Field.‭ ‬It’s‭ ‘‬unquestionably‭’ ‬and‭ (‬even better‭) ‘‬indefinably‭’ ‬great.

Deserved or not,‭ ‬opaque hyperbole doesn’t help explain why Ocarina works so well now,‭ ‬particularly in terms of it being a big-budget adventure in a technology-driven industry.‭

To be blunt,‭ ‬if you want sunsets look at Far Cry‭ ‬2‭; ‬if you want advanced animations then play with Assassin’s Creed.‭ ‬Visually and procedurally,‭ ‬Ocarina can’t compete.‭

They’re not small considerations‭ – ‬the drop in resolution alone from current standards to an N64‭ ‬is huge‭ – ‬and yet here it is.‭ ‬There’s a difference between dazzle and brilliance.‭ ‬Sophistication‭ – ‬it’s the most important concept in videogame design,‭ ‬the balance and blending of function,‭ ‬fun and feedback into a coherent environment.‭

Ocarina understands how people play games,‭ ‬the curiosity that weighs up cause and effect,‭ ‬the importance of the player’s own impulses in creating entertainment‭…

An in-depth,‭ ‬six-page article examining the enduring triumph of Ocarina of Time can be found in Edge Issue‭ ‬200.‭ ‬An abridged version will be published here soon.



Pretty POOR top 10 imo

no mention of GTA:SA or pokemon, LBP made it at 11 luckily!

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All hail the KING, Andrespetmonkey

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top 100 to play today? hot damn gonna be a busy day



so.. today, we still play nintendo 64...

meh, retro gaming is so overrated.



Yoshi's island at 10, bizarre

I hated that some of the newest games are in the top twenty, not just H3 but other stuff. They have not proved their age yet. I think SF4 was 15 or something, WTF

 

Its interesting how they chose Mario 64 above older versions, more interesting is that most people choose SMW, 3 or SMB as their most prefered version.

It looks like were getting into 3d is better argument



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Quite a few games in the top 20 are not even a year old. That doesn't discount them from being awesome games, but I wonder if they would place so highly if they didn't have the same novelty. Then again, a lot of the placements throughout the list seems pretty random, as is usually the case with these humongous lists.



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Their previous top 100 list was better.



As a big Nintendo fan, I 100% approve of this list. I was just thinking the other day about how great Yoshi's Island, Super Mario World, Mario 64, Legend of Zelda, Ocarina of Time, and Mario Kart 64 are still today. All very fun to play, and pretty much all except mario karrt are on the list!



Tetris is a little too retro for me



what a stupid list



Orca_Azure said:
Tetris is a little too retro for me