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I will list the top 10 on the list:

10

Yoshi’s‭ ‬Island

Nintendo
In-house
SNES

Yoshi’s‭ ‬Island’s timelessly engaging crayon-drawn storybook looks are obvious,‭ ‬but only half its appeal.‭

The variety and depth in its ingenious and challenging level design is the rest.‭ ‬Constructed using its own robust and internally coherent clockwork physics,‭ ‬each evocatively themed stage is almost a puzzle as much it is a test of agility,‭ ‬with linear paths leading into openly rambling areas.‭

It’s all designed around Yoshi,‭ ‬of course.‭ ‬He leads a far less perilous existence than Mario,‭ ‬only dazed by enemies and possessing his flutter jump,‭ ‬a moment of hanging in the air that gives you the confidence to leap with a squeak and a strain into the unknown.‭

His ability‭  ‬to throw eggs broadens your opportunities for interaction as you run,‭ ‬bounce and target your way through,‭ ‬your egg stock flowing along behind.‭

And then there’s the overall collection quest,‭ ‬which requires painstaking exploration to score the magic‭ ‬100‭ ‬for each level.‭ ‬Yoshi subtly modifies the Mario formula from movement and reaction to create a sparkling‭ ‬2D platformer that’s all his own.



9

Halo‭ ‬3

Bungie
Microsoft Game Studios
Xbox‭ ‬360


Perhaps the best argument for sequels,‭ ‬Halo‭ ‬3‭ ‬isn’t just a superb standalone game,‭ ‬but the culmination of Bungie’s decade of redefining and refining the console shooter.‭ ‬Its underrated campaign features fascinatingly AI-driven battles,‭ ‬which,‭ ‬alongside the option to fight alongside three other players,‭ ‬allow dynamically emergent chaos to blossom.‭

Online is where Halo’s now-perfect balance of weapons,‭ ‬vehicles and character movement really shines,‭ ‬though,‭ ‬a peerless matchmaking system and ever-changing gametypes offering a skill level and variant to suit any player.‭ ‬For other games,‭ ‬this would be enough,‭ ‬but for Halo‭ ‬3‭ ‬it’s the start.‭

Its integration of Theatre mode‭ (‬which can be used to take screenshots or videos‭) ‬and Forge‭ (‬a level editor that can be played collaboratively‭)‬,‭ ‬and ease of sharing content still hasn’t been matched.‭

We haven’t even mentioned the campaign’s scoring metagame,‭ ‬the special weekend playlists,‭ ‬or the ongoing DLC.‭ ‬In terms of concept,‭ ‬content and coherence,‭ ‬Halo‭ ‬3‭ ‬remains an imposing presence in videogames.



8

Super Mario Galaxy

Nintendo
In-house
Wii

“Let’s play‭!” ‬says the rabbit to Mario when he reaches his first planetoid.‭ ‬But what else were you going to do‭?

Woven from networks of plump patchwork globes and shining metal superstructures,‭ ‬breathtaking flights through showers of star bits and shifts from jaunty‭ ‬8bit riffs to lavish symphonics,‭ ‬Super Mario Galaxy’s levels are intoxicating in their imagination and variety.‭

But though change is a constant,‭ ‬Mario’s galaxy is never restless or lacks self-assurance‭ – ‬the ground keeps shifting under his feet so that the level of challenge,‭ ‬surprise and delight in play never subsides.‭

Even technology refuses to get in the way‭ – ‬when do you have to think about the camera,‭ ‬the clarity of the graphics,‭ ‬or the precision of the physics‭? ‬They’re so finessed as to never intrude‭; ‬in a world that changes the rules of gravity and pacing every few minutes,‭ ‬you never feel anything less than in control,‭ ‬eyes fixed on the next sparkling reward.‭

Having taken the three dimensions of SM64‭ ‬and stretched them as far as they will go,‭ ‬just where can Mario go next‭?



7

Tetris

Nintendo
Alexy Pajitnov
Various Platforms

Its appeal is universal.‭ It’s been said many times before that Tetris taps into everyone’s impulse to impose order on chaos,‭ ‬and that base psychological response is surely at the heart of its appeal.‭

Bending the random nature of the blocks to your will is intensely satisfying,‭ ‬but it’s a feeling that’s sublimely countered by the fear that it’s all about to go wrong.‭ ‬And when it does,‭ ‬you only chastise yourself.‭

Don’t forget,‭ ‬however,‭ ‬that all the while,‭ ‬Tetris‭’ ‬score system is subtly prompting risk-taking,‭ ‬impelling you to build perilous block-wide chasms ripe for pulling off Tetrises.‭ ‬For all that Tetris seems to tell you that you’re the one playing and the one that is,‭ ‬or should be,‭ ‬in control,‭ ‬all the while the game is playing you.

Its skill at levering human compulsions reveals Tetris‭’ ‬true nature and genius,‭ ‬its abstract four-square blocks showing videogames‭’ ‬potential to sway behaviour and drive emotion.‭

As with many such perfect games,‭ ‬attempts to bolster the core design fail to add much to it,‭ ‬but as a definitive version,‭ ‬our money’s on the breezily presented and portable Tetris DS.



6

Super Mario World

Nintendo
In-house
SNES

Super Mario World is a joke.‭ ‬Well,‭ ‬not just one,‭ ‬but actually hundreds of jokes,‭ ‬stuffed with cameos,‭ ‬remakes and reimaginings of‭ ‬2D lore,‭ ‬all layered over a ravishingly pure platform adventure that dared to play with your assumptions about the form.‭

Why should an exit be the exit‭? ‬Why should the bottom of the screen always mean death‭? ‬And why should you just drop like a stone when you’ve soared into the sky‭? ‬But then,‭ ‬Mario set those assumptions in the first place,‭ ‬so there’s no one else more appropriate to set about questioning them.‭

On the surface it’s simply a refinement of the‭ ‬2D platformer,‭ ‬but in the hands it’s a sugar rush of new possibilities and new worlds waiting for you to explore each of their corners.‭

Which other game would build a secret world,‭ ‬then another super secret world hidden‭  ‬right in the middle of it,‭ ‬then spell out in coins what a Super Player you are for completing it‭? 

In substance,‭ ‬Super Mario World is merely the best‭ ‬2D platform game ever made:‭ ‬in reality,‭ ‬it’s more play,‭ ‬more of the time,‭ ‬than anything else.

5

The Legend Of Zelda:‭ ‬A Link To The Past

Nintendo
In-house
SNES

It takes a special kind of confidence for a game to only reveal its central conceit several hours into its course.‭

That’s exactly how A Link To The Past presents its dual world setup,‭ ‬first giving you,‭ ‬transformed into a pink rabbit,‭ ‬a taste of a mysterious somewhere,‭ ‬and then showing how it’s a mirror of the world you’ve just come from.‭ ‬Except it isn’t,‭ ‬quite.‭

LTTP also shows great confidence in allowing you to figure out for yourself the ways in which the two worlds differ.‭ ‬And,‭ ‬as you do,‭ ‬Hyrule opens up into a canvas of enormous and captivating possibility.‭

Ripe with puzzles and secrets that are never condescendingly spelt out for you,‭ ‬the map is a resource to pore over,‭ ‬every ridgeline and cliff face worth testing,‭ ‬every rock worth lifting.‭ ‬It’s hard to imagine how LTTP could be recreated quite as well in three dimensions,‭ ‬because its taut design is a document of the value in the unwavering gaze of two.‭

Knowing that every detail is laid out before you,‭ ‬LTTP’s designers made its intricate and multi-layered dungeons the apex of‭ ‬2D level design.‭ ‬Much of this self-belief is down to it having confidence in you,‭ ‬a bond of enduring respect that lends LTTP a maturity that only now is beginning to fit its years.



4

Resident Evil‭ ‬4

Capcom
In-house
Wii
In the common mob,‭ ‬Capcom found something infinitely more terrifying than shambling monsters:‭ ‬hate,‭ ‬and the idea of casting the player as‭ ‘‬un forastero‭’ – ‬an outsider.‭

The opening of Resident‭  ‬Evil‭ ‬4,‭ ‬a short series of straggled encounters and traps leading to a face-off against an entire village,‭ ‬sets a relentless pace that never lets up.‭

From here it’s all up for the player and down for‭ ‬Leon as gaming’s greatest rollercoaster picks up speed.‭ ‬The genius isn’t in the wicked imaginations behind the countless bizarre monsters and pantomime villains,‭ ‬though,‭ ‬but in the restraint with which they’re used:‭ ‬each given a short section that perfectly exploits their characteristics,‭ ‬and then discarded.‭

The structure is a masterpiece of variation,‭ ‬always combining and recombining enemies,‭ ‬your weapons and position,‭ ‬and one-off elements of the gameworld so no two fights play out in the same way.‭

Add to this the greatest lineup of bosses ever to roll off the Capcom production line,‭ ‬a mix of environments that runs from rural atavism to baroque vanity projects and the inevitable secret lab‭ (‬complete with the series‭’ ‬most terrifying enemy,‭ ‬the egenerator‭)‬,‭ ‬and a script smart enough to play up the schlock factor.‭

Then imagine all of this in a beautiful Frankenstein’s monster where you can’t see the stitches.‭ ‬Irresistible.

3

Half-Life‭ ‬2

And Episodic Content

Valve

In-house

PC

Gordon Freeman is a floating gun.‭ ‬Sometimes he’s just a crowbar.‭ ‬He exists only in the reactions of others,‭ ‬his repertoire of self-expression locked within a reticule.‭

And yet,‭ ‬through Freeman,‭ ‬you’re rooted in a world with a conviction that almost no other game can claim.‭

Beyond the character chit-chat,‭ ‬the story of this world is riddled through the environments:‭ ‬from the draconian sterility of City‭ ‬17‭ ‬to the lonely roads of the coast,‭ ‬there are tales of desolation,‭ ‬atrocity and loss,‭ ‬never demanding your attention but pervading your unconscious.‭

And yet for all the high-minded accolades that are lavished upon its world-building,‭ ‬this is a game that revels in halving zombies with saw-blades.‭ ‬It’s easy to reflect on Valve’s achievements in quiet moments,‭ ‬but Half-Life‭ ‬2‭’‬s combat,‭ ‬though mechanically aged,‭ ‬is no less brilliantly orchestrated.‭

That first rooftop flight‭; ‬that protracted feud with a Combine chopper‭; ‬that sudden,‭ ‬shattering encounter with a pack of Hunters as they effortlessly outflank you‭ – ‬adrenaline shunts into you with every spent shell.‭

In a genre that avariciously cannibalises itself,‭ ‬it’s remarkable that Half-Life‭ ‬2‭’‬s strengths either remain unsurpassed or entirely its own‭ – ‬but with so many to choose from,‭ ‬perhaps other games just don’t know where to start.



2

Super Mario‭ ‬64

Nintendo
In-house
N64

Before Mario existed in‭ ‬3D,‭ ‬there was a faceless,‭ ‬shapeless block.‭

Shigeru Miyamoto insisted that before there was a game,‭ ‬before gaming’s most famous character was recognisable,‭ ‬he had to be fun to control.‭

Super Mario‭ ‬64‭ ‬didn’t,‭ ‬as is often claimed,‭ ‬translate Mario from‭ ‬2D to‭ ‬3D.‭ ‬It built a new world around that block,‭ ‬invented a structure‭ – ‬the stars which gradually unlocked new areas to explore,‭ ‬the playpark hub world‭ – ‬that fitted it perfectly,‭ ‬and enlisted the industry’s most brilliantly surreal minds to make it feel real.‭

Why shouldn’t you jump into a painting to explore it,‭ ‬or a clock face,‭ ‬or a toy house‭? ‬Why should a world stay the same size,‭ ‬or a level be the same every time you enter it‭? ‬There’s no reason,‭ ‬of course,‭ ‬and there’s no rhyme to how it all slots together‭ – ‬from the carpet that travels on a rainbow to the castle’s secret slide.‭

Super Mario‭ ‬64‭’‬s greatest achievement is how effortless it feels in the hands,‭ ‬how a child can spend hours running around the first level,‭ ‬and an adult can do exactly the same.‭

It’s that rarest of combinations:‭ ‬intoxicatingly deep and imaginative,‭ ‬as simple as cause and reaction,‭ ‬and consistently surprising until the very last star.‭ ‬Over a decade and countless imitators later,‭ ‬that first venture into‭ ‬3D is still breathtaking.



1

The Legend Of Zelda:‭ ‬Ocarina Of Time

Nintendo
In-house
N64


Over a decade after release,‭ ‬The Legend Of Zelda:‭ ‬Ocarina Of Time has achieved a distinction reserved for a true classic.‭

It’s been forgotten.‭ ‬Writing about it garners nothing but grandiose adverbs and scattered memories of Hyrule Field.‭ ‬It’s‭ ‘‬unquestionably‭’ ‬and‭ (‬even better‭) ‘‬indefinably‭’ ‬great.

Deserved or not,‭ ‬opaque hyperbole doesn’t help explain why Ocarina works so well now,‭ ‬particularly in terms of it being a big-budget adventure in a technology-driven industry.‭

To be blunt,‭ ‬if you want sunsets look at Far Cry‭ ‬2‭; ‬if you want advanced animations then play with Assassin’s Creed.‭ ‬Visually and procedurally,‭ ‬Ocarina can’t compete.‭

They’re not small considerations‭ – ‬the drop in resolution alone from current standards to an N64‭ ‬is huge‭ – ‬and yet here it is.‭ ‬There’s a difference between dazzle and brilliance.‭ ‬Sophistication‭ – ‬it’s the most important concept in videogame design,‭ ‬the balance and blending of function,‭ ‬fun and feedback into a coherent environment.‭

Ocarina understands how people play games,‭ ‬the curiosity that weighs up cause and effect,‭ ‬the importance of the player’s own impulses in creating entertainment‭…

An in-depth,‭ ‬six-page article examining the enduring triumph of Ocarina of Time can be found in Edge Issue‭ ‬200.‭ ‬An abridged version will be published here soon.



Pretty POOR top 10 imo

no mention of GTA:SA or pokemon, LBP made it at 11 luckily!

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FOR the full list GO HERE:

http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C0

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All hail the KING, Andrespetmonkey