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Forums - Nintendo - de Blob wtf?

I had no problem with the difficulty during the village section of RE4 (I died quit many times before figuring out their pattern and my route). As I said earlier, strategic positioning of checkpoints can actually increase the tension and it is a part of the challenge.

But in a game like de Blob?? what the hell were they thinking? removing any checkpoints during a level is in no way increasing the challenge or tension it just wants you to play the whole bloody level in one sitting. what kind of design decision is that?



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I didn't mind the controls but the lack of saves killed De Blob for me too. I just don't have a hour or two to finish a level and ended up repeating the levels over and over because I kept running out of (real life) time. I returned it within a week (fortunately I got it used.)

I'm about 2/3 of the way through RE4 but I'm stuck too and just don't play enough to get good enough to progress. I do enjoy it but I'm getting pretty frustrated and may sell it.

Speaking of repetitive - personally I found Halo to be one of the most repetitive and boring games ever. Multiplayer is gold but story mode... ugh. Could never maintain interest long enough to finish.



 

I don't think most of the owners claim that de Blob is brilliant. It's a fun and good game with potential, that's all. Unfortunately, the developer didn't tap the full potential of the game.



Yeah the game has its flaws. But I really like it overall. :)
If they're gonna do a sequel, I hope they're gonna A: map the jumping to the A button, or maybe just let players customize the controls altogether, B: intoduce an on-the-fly save function, and C: get rid of the fricking time limit. Or at least allow the player to choose whether they want to play levels with a time limit. Also, I agree with the OP that the whole sticking-to-the-wall-roll-thing doesn't work the way it should a lot of the time.

Still, I think's it's a fantastic game. :)



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

RE4 was one of the few long games I actually played a second time from start to finish because it was so good. I have to finish playing it a third time as the girl, but she is a lot harder... I died a lot, but rarely the same place. except for a couple of hard spots that were further into the game...

That said, I got frustrated with Zelda TP. As if the bridge battle isn't bad enough, you then have to shoot while riding a horse. If you give up you have to redo the bridge battle if I remember right. I don't know how many times I tried that...

Just run through the levels on deBlog and don't worry about trying to solve every challenge right away.



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jlauro said:
RE4 was one of the few long games I actually played a second time from start to finish because it was so good. I have to finish playing it a third time as the girl, but she is a lot harder... I died a lot, but rarely the same place. except for a couple of hard spots that were further into the game...

That said, I got frustrated with Zelda TP. As if the bridge battle isn't bad enough, you then have to shoot while riding a horse. If you give up you have to redo the bridge battle if I remember right. I don't know how many times I tried that...

Just run through the levels on deBlog and don't worry about trying to solve every challenge right away.

 

 It was in the challenge against that giant ogre while riding on Epona, right?

That one is actually a bit of a puzzle. You can finish it in 2 ways

1) Just shoot arrows at him, this is damn hard and you have to hit him like 6 times without messing up.

2) Use bomb arrows. Piece of cake, the explotion makes it do damage almost no matter what, and you should just have to hit him 2 or 3 times.

 

If you're clever enough to realize that you can use 2) that part is a piece of cake.

 

Then there's the running on the field following the wagon. Here, you should start with 3 priorities (starting from most to least important). 

1) Keep the wagon alive by using the boomerang.

2) Keep yourself alive (should be darn easy)

3) Find out which enemy is the one causing you to be unable to reach the gates.

And then, after having done 3), just kill that enemy (or the 2 enemies) and you should be through.

 

So I actually love that part. One of the few things Twilight Princess lacked over some of the previous Zeldas was the required strategy while fighting. You could beat almost all enemies (non-bosses and mini-bosses) just by fighting them with sword/shield and 1 other item. (I didn't do this, I always killed enemies using the wrong items, and the bad sword).

And that's why I love that part of the game. It requires strategy and tactics. You have to think to realize what to do.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

You fell into a hype pitfall, if only people stopped listening to the forum goers here on what game is good, I figured most people got the drift with Zack n' Wiki. (I've been flamed already so feel free to do so again.)

To each their own, my best bet would be on my own senses, iggy threads with opinio... nevermind just ignore the internet and go to your local vendor. It's time we started working on boxart.

(Yes if that is the case LKS would have 1 sale and that sale would probably be noname.)

Yea, I said it =P



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

Cmon, seem all of you never played a game without savings. ** remembers the awesome sessions of Doom on Snes with no save option **
It adds to the overall difficulty, besides you have a few lives in the whole level, it's up to you to look after them or not.

I agree though with the controls, which are not near perfect (I send the readers to the KZ2 sluggish controls topics on that point)

What really made me play De blob, which i have finished recently, is the awesome dynamic music system, and the kindly happiness to bring colours to a black and white world ^^. Sure if you play just to rush to the end, you'll miss a lot about this game.



^^ there is a line you have to draw between making it intense and competitive to making it nonsensical.
i agree that not every game has to have an on-demand save system, but don't make it so unforgiving.
Yea, I have lives, but I'm tired of falling asleep (because it's night time and i'm ready to sleep!!) on myself trying to complete a stage just so i can save, even though i started that stage 2 hours ago



de Blob is fantastic,i guess you can't like every recommended Wii game.

Just don't pretend your opinion is fact and that Wii gamers enjoy mediocrity,please.