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Nintendo - de Blob wtf? - View Post

I had no problem with the difficulty during the village section of RE4 (I died quit many times before figuring out their pattern and my route). As I said earlier, strategic positioning of checkpoints can actually increase the tension and it is a part of the challenge.

But in a game like de Blob?? what the hell were they thinking? removing any checkpoints during a level is in no way increasing the challenge or tension it just wants you to play the whole bloody level in one sitting. what kind of design decision is that?