LordTheNightKnight said: "As a sidenote; anyone who sees WaW sales at 1 million on a 46-47 million userbase anywhere near as good as 5 million on 28-29 million userbase needs a reality check"
No, anyone who ignores the fact that the breakthrough game that gained the audience was NOT on the former systems to GET those higher sales needs a reality check.
When neither the PS3 nor the Wii had a previous CoD game, 3 sold about the same. Wii skipped a year, the other systems had CoD4. Refusing to include that as a factor in why WaW is selling less on the Wii is just spin to make the Wii look bad.
Activistion credited the Wii version with helping their great profits. They acknowledge it sold well. They want another on the Wii. |
By your decree then, Gran Turismo (even the first Mario) and The Sims should have very low sales, in the case of Gran Turismo and Mario there wasn't even a previous gen of hardware, let alone a previous installment of the games/franchises.
Of course it helped the profits for Activision but it was far from being the major party in it (with cross platform development the cost of the game per platform greatly reduces, further underlining the fact that the PS360 and the PC versions were actually more lucrative by having higher sales, it is rather basic in the end). 1 million is well, not great, like 5 million. It could also be interesting to check the DS Call of Duty WaW sales, which are roughly at 180k now, despite the last CoD title being there to build support on the platform (CoD 4 sold roughly 500k so it seems your theory is backwards in this case).
So, what we have determined (it seems) is that
A: The success of Gran Turismo, Mario Bros. and The Sims is impossible, and
B: "Helping with great profits" is a good term to describe a games success on a platform despite sounding rather vague
I'm not trying to make the Wii seem bad, I'm trying to reason around why things are as they are (I've been proven wrong and even outright shot down before on this site but that is by posters with more solid replies than this, it is all rather vague and somewhat illogical to me). Why is it that everyone who speaks out against the hind view of Nintendo's otherwise great strategy by default harbour some dark agenda for discrediting and trashtalking the product itself? All bussiness strategies have consequenses, good and bad, Nintendo are not exempt from the rules of market and audience just because they're awesome (which they are) at making games or because someone wants them to be.
Want this gen's bottom line for my part?
1: Nintendo's choices hardly secured tremendous 3rd party enthusiasm
2: Microsoft's choices hardly secured a quality product
3: Sony's choices hardly secured anything save for the longest fall in the industry in the recollection of man