It's most likely a Code Veronica remake..
Check my thread: http://www.vgchartz.com/forum/thread.php?id=62929&page=1
It's most likely a Code Veronica remake..
Check my thread: http://www.vgchartz.com/forum/thread.php?id=62929&page=1
SmokedHostage said:
EDIT: Resident Evil 5: Shoot til You Poot confirmed? |
lolz
You are funny, SH.
I would definitely be interested if Capcom released another "classic" Resident Evil remake.
Not interested in the least in an UC sequel. If it's not a proper RE installment, no thanks.
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.
A real Code Veronica remake wold be interesting.
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.
| cura said: I doubt it will be a port of RE5, I have the game already (imported it from Asia on the ps3) and I don't think it would be possible. I've also seen a recent interview with the producer of RE5 where he stated or implied (can't remember) that it would be next to impossible to do a wii port because Sheva's AI is too advance for the console. That said, he did mention that they were actively looking for a way to bring the RE series to the wii. So hopefully they get a proper RE game and not some rails shooter. I hope it would be from the same team who made RE5. |
Complete bullshit. PCs in the mid-1990s had games with tons of advanced AI running in a scripting language no less (see Quake + Omicron bots, from the guy who went on to work on the AI for Quake 3 Arena). Quake ran up to 15 of those, and someone says the Wii can't handle the AI of a single character in a slow shooter?
Again I call bullshit. That's even worse than those who claim Dead Rising Wii has few enemies because the CPU can't handle the AI (even if these zombies barely move).
AI is very overrated as far as its CPU power consumption goes.
My Mario Kart Wii friend code: 2707-1866-0957
Don't go that far with the A.I as 1990 see the perfect dark bots on Nintendo 64. Man that bots were too difficult to beat.
| AkiraGr said: Don't go that far with the A.I as 1990 see the perfect dark bots on Nintendo 64. Man that bots were too difficult to beat. |
The farther back we go, the stronger my point gets.
My Mario Kart Wii friend code: 2707-1866-0957
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