Updated: Killzone 2 Dev talks about Controll Issues maybe Fix.
Controller Issues
" We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though.
We will have an update on this later this week."
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But... Then we have this..
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Updated #2: GG says the controlls will not be fixed, they are just fine..
"After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system,"
"Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion," Downie wrote. "It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design."
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Found a couple videos from here, of the Aiming "Lag" as people describe it.
People say it's "Realism" as an excuse, when it's has nothing to do with realism, and it is a problem for many...
If the devs were looking for that much realism, they would take away the crosshairs..
Realism (as in real life) doesn't have a delay when you pull a trigger... just saying...
Hopefully a patch will fix some issues many people have..
This second vid, the guy tries to give an example, but he holds the camera and trys to play... first video is better..
I would like to add to the "weight of the weapons give it realism, it's not lag" argument..
If the devs were looking for weight for the weapons, why does the Handgun have the same "lag feel" as a light machine gun?
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“We’re watching the forums very carefully and recording any complaints, network errors and as much as the feedback as we can, but the traffic is so massive that we cannot answer all your questions and respond to all of your concerns. We are continuing to look at the complaints of controller issues, network errors and suggestions on improving the game as a whole. Some of these things can be solved quickly and some will take longer term solutions. Any changes will require development, extensive testing and integration so we don’t take any steps backwards, but we’re getting there and we’ll continue to improve the game for a while yet. So stay calm, watch this space and let us go and sort these things out for you.
Its been a long wait and expectations are high, but we had a great launch and its only going to get better. See you folks online shortly.”
PS4 Preordered - 06/11/2013 @09:30am
XBox One Preordered - 06/19/2013 @07:57pm
"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o