Rare did not say they had 10 in development. MGS might have, but Rare does not have enough teams for that many
Rare did not say they had 10 in development. MGS might have, but Rare does not have enough teams for that many
no rare said it but they were including the xbla games that r being made by other studios(ie banjo kazooie on xbl was made by 4j studios)
I've really enjoyed all the Rare games I've played this gen. They've been technically strong and lots of fun. Granted I haven't played them all but if true this is good news for me :P
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| Completed X360: |
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| High Def Movie Collection |
Public demand!
Conker's Bad Fur Day
Killer Instinct
make those rare now.
I'm about 61 jiggies into Banjo Nuts and Bolts and I feel it's awfully close to AAA. The way it has eased me into vehicle creation (something I wasn't looking forward to) by putting challenges before me that require some puzzling creative approaches has proven to be far more intuitive than I was led to believe from the vocal critics. I still have quite a ways to go (haven't even made it to Terrarium of Terror at all yet after over 20 hours), but I'd be pretty surprised if it all fell apart now.
That being said, I truly HOPE that Rare goes with original IP's this time. There seems to be too much nostalgia coming from gamers concerning old Rare IP's. Killer Instinct is being mentioned too many times here and I know that many will be disappointed no matter WHAT they do with it.

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