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Forums - Gaming - I figured out why 3rd parties hesitate to put their best teams on Wii games

I actually agree with your belief that developers are worried more about their prestige than what the customers want. Every young developer wants to create the next Halo, God of War, Gears of War, etc, so forth and so on. These are individuals who are creating games not to please customers, but to please their own imaginations. Not that there is anything wrong about that.

But I remember a developer (who shall remain nameless) once said to me. "Great games come from half of what the customer wants, and half of what your imagination can do to serve that customer".
So for example, if a customer wants a game about fishing. Then by all means, give them a game about fishing. But that does NOT mean you have to make a generic, boring, and "shovelware" fishing game. Throw some of your own flair into it, make it your own but still make it for the customer.

This balance must be near impossible to achieve though. Since no one seems to be able to get it. At least not any of the "major" companies.

As for the Wii being "New" generation. I can sorta agree, it's new in the sense that it's taken the gaming world into a completely new direction, Revolutionized if you will. But it's next in the context of how we categorize our generations.



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Soma said:
dib8rman said:
Malstrom? Partially correct though.

 

 I was thinking the same, lol

I agree with the OP, but then we see things like Deadly Creatures bombing, and it becomes pretty clear why third parties hesitate to put some effort. (The game may have legs though)

 

I doubt it, a terrible opening, little marketing and no multiplayer(thus, unlikely to have a "viral" effect) mean that it is unlikely to see fantastic legs. Legs are caused by people spreading the word/experience of games to their friends, I see little of that happening beyond gaming enthusiasts.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

You can't look at the visible projects in general and point to them as utter failures or not profitable aside from a few exceptions. If you know about something its generally because its been successful.

Think about the games which don't get released, or get released to such a low fanfare that no-one cares about them. Those are the games which lose the money for the publishers.



Tease.

RolStoppable said:
Soma said:
dib8rman said:
Malstrom? Partially correct though.

 I was thinking the same, lol

I agree with the OP, but then we see things like Deadly Creatures bombing, and it becomes pretty clear why third parties hesitate to put some effort. (The game may have legs though)

I don't know a whole lot about Deadly Creatures, but the theme of the game doesn't exactly scream blockbuster. Also, isn't it a tad bit short? I read it was only about six hours long.

Well, it isn't a blockbuster title, but it looks like a very different experience. And the Wii is full of grown up gamers who don't have enough free time, so 6 hrs isn't bad at all, of course, if the game has some replay value.



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Demotruk said:
Soma said:
dib8rman said:
Malstrom? Partially correct though.

 

 I was thinking the same, lol

I agree with the OP, but then we see things like Deadly Creatures bombing, and it becomes pretty clear why third parties hesitate to put some effort. (The game may have legs though)

 

I doubt it, a terrible opening, little marketing and no multiplayer(thus, unlikely to have a "viral" effect) mean that it is unlikely to see fantastic legs. Legs are caused by people spreading the word/experience of games to their friends, I see little of that happening beyond gaming enthusiasts.

Sadly, I agree =(



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Hey, why isn't this a joke thread? I'm partially disappointed.

I get where you coming from Rol, but it's kind of useless. People are just afraid of change. Companies are afraid that their game won't sell on the Wii, and yes, that it is an irrational fear. It's a game. People are sheep. Advertise the damn thing right, and people will buy it.



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

But how come everytime they port a PS360 game to the Wii the Wii version always seems to fail big time in sales.



Actually rol, you are slightly off base. The real reason they don't want to put their best team on the Wii, is because Nintendo's worst team puts their best teams to shame, and when you are trying to go for prestige, you can't do that when you get beat by the developer equivalent of a 5 year old beating you in a sport/game.

It makes perfect sense.




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NightstrikerX said:
I actually agree with your belief that developers are worried more about their prestige than what the customers want. Every young developer wants to create the next Halo, God of War, Gears of War, etc, so forth and so on. These are individuals who are creating games not to please customers, but to please their own imaginations. Not that there is anything wrong about that.

But I remember a developer (who shall remain nameless) once said to me. "Great games come from half of what the customer wants, and half of what your imagination can do to serve that customer".
So for example, if a customer wants a game about fishing. Then by all means, give them a game about fishing. But that does NOT mean you have to make a generic, boring, and "shovelware" fishing game. Throw some of your own flair into it, make it your own but still make it for the customer.

This balance must be near impossible to achieve though. Since no one seems to be able to get it. At least not any of the "major" companies.

As for the Wii being "New" generation. I can sorta agree, it's new in the sense that it's taken the gaming world into a completely new direction, Revolutionized if you will. But it's next in the context of how we categorize our generations.

This. Obviously going too far in any direction is harmful. To be a slave to the dictates of the masses would be just as bad for gaming as it is for the developers to dictate to the masses, and you see bad things come of it on both sides, this elitist developer mentality that keeps them stuck on the PS360, and the loads and loads of shovelware seen on the Wii/DS. A happy medium comes from the effort to package your vision for the consumer, and not just for yourselves, and not let the consumer ruin your vision either

 



Monster Hunter: pissing me off since 2010.

@ nordlead )

did you just seriously insult Nintendo's "least prestigous" dev teams or am I seeing things?