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Forums - Gaming - Marvelous wants to step up from Wii to 'more hardcore platforms'

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

 

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
Mr Khan said:

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

 

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.

 

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I fully support Marvelous doing something on ps3/x360/pc, and anxiously await NMH Desperate Struggle.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

No Marvelous don't join the dark side.



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YesWiiCan said:
No Marvelous don't join the dark side.

Come on now. Isn't this trolling?

Is everything who remotely enjoys HD games evil now?



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God damn, fine the wii is glorious only the seven greatest minds are even capable of tapping it's vast a rich technological reserves, developing for HD consoles is like developing for the atari 2600 while wearing a money hat and going broke from your own stupidity for even touching them. Happy now?


Those are lies by the way. It's just ridiculous that I can't say something truthful that is in no way a slight without the first two responses being the typical "You're wrong, the wii is equal to anything!", and "The HD consoles are tools for tool gamers and tool programers!" mentality I mean damn, folks what is the deal? What's the psychology behind that?

Yes. It does require more understanding, experience and talent. If you're trying to make a game on an HD console you have to be able to deal with more advanced ai, more advanced physics, more advanced lighting and graphical technology, the hardware itself is more advance and complex, the programming necessary is more complex, and there is a hell of alot more of it, so yes. If you have two projects (one wii one not) and two programmers one more experienced, with a greater library of knowledge and more talent than the other, the more talented one will be more necessary for developing on an HD system than for the wii which is using older simpler technology and programming methods, to program less advanced things. This is not an insult, this is a fact.

That doesn't mean that wii games suck or are somehow inherently inferior. It means from a developers standpoint it requires more to make an HD game than a wii game.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

RolStoppable said:
The_vagabond7 said:
Mr Khan said:

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.

The HD consoles require more talent? Do you really think so? Keep in mind that on the Wii they'll have to compete with Nintendo software.

 

Programming talent, certainly, or at least more programmers who have talent, if you wish to take advantage of the strengths of the consoles. They'd need more artists with talent too.

Talent in design is a different matter altogether.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

I wonder if they have the funds. Sometimes it's best to stick to what works



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

famousringo said:
The_vagabond7 said:
Mr Khan said:

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

 

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.

 

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.

 

But when I think of quirky, original ideas that recently graced the gamescape I think of Flower, Braid, LBP...

And the most successful games on the Wii are everything but ambitious. I mean, I love Metroid Prime and SMG is one of the best games I ever played, but Metroid Prime 3, Zelda TP, MK Wii, Brawl... they are polished and fun but certainly played it safe.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman