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The_vagabond7 said:
Mr Khan said:

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

 

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.

 

Perhaps your projects can be more ambitious, but the bag-men who handed you all that capital are going to be looming over your shoulder and breathing down your neck. So your creative spirit is less bound by resources and more bound by suits who think they know better. Works out fine as long as you're trying to make something mainstream.



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