jammy2211 said:
And how exactly is any of that a problem for EA's finances? :/ |
Becasue eventual the market for those quick cash ins saturate. The Riskier projects actually bring in a ton of money and create new cash in oppurtinties down the line. They haven't shown any thing different even in the number of titles.
Last years releaeses included
1. Rock Band -- 1,034,800 units (standalone disc and Special Edition)
2. Madden NFL 09 All-Play -- 600,000
3. Tiger Woods PGA Tour 09 All-Play -- 493,500
4. NERF N-Strike -- 490,000
5. Tiger Woods PGA Tour 08 -- 455,000
6. Boom Blox -- 422,000
7. EA Playground -- 334,000
8. Rock Band 2 -- 284,000 (standalone disc and Special Edition)
9. MySims -- 255,000
10. Hasbro Family Game Night -- 227,000
MySims Kingdom -- 206,000
NCAA Football 09 All-Play -- 205,000
Monopoly -- 180,000
NBA Live 09 All-Play -- 130,000
Skate It -- 117,000
Rock Band Track Pack Volume 1 -- 117,000
SimCity Creator -- 101,700
Littlest Pet Shop -- 101,500
Need for Speed: Undercover -- 92,000
FIFA Soccer 09 All-Play -- 90,000
Boogie Superstar -- 85,500
Ninja Reflex -- 70,000
Rock Band Track Pack Volume 2 -- 55,700
Celebrity Sports Showdown -- 44,800
Facebreaker K.O. Party -- 44,700
Pretty much the same gneres same titles and same number. The biggest release was Rock Band. Everything else a cheap cash in and they still lost 650 million last year.









