If MS and Sony pull this next go round I will be PC only. Delays now will be short by comparison.
If MS and Sony pull this next go round I will be PC only. Delays now will be short by comparison.
Dgc1808 said:
We pay that in the bahamas now... |
Just about same here in Finland. Fortunately PC games cost a lot less than console games. :P
OT:
So Sony is going to repeat its mistake again? Sounds pretty stupid for me. Well, will it be $1000 console with $100 games this time? I hope so, because this madness should come to end.
I'm just glad that Rpruett objectively prefers Super Mario Galaxy over every non-GTA and non-Tony Hawk PS2 game ever made.
| The Ghost of RubangB said: Do you actually believe that game reviewers are "professionals of the industry"? It's just a bunch of uneducated bloggers getting tons of free swag and gawking at polygon-boobies, telling me what they like, but that has no effect whatsoever on what I like. These "professionals" are the same uneducated morons claiming GTA4 has "Oscar-worthy dialogue." I really hope that your preferences aren't determined by Metacritic scores and graphics. Their review scores are opinions, just like ours, and do not get to be used to support any sort of truth. All that Metacritic review scores prove is the preferences for a very small group of game reviewers. At Metacritic, the top 2 PS2 games (tied at 97) are Tony Hawk's Pro Skater 3 and GTA 3. Tony Hawk only had 34 reviews and GTA 3 only had 56 reviews. I'd rather trust one person with similar tastes (saying something like "If you like X and Y, you'll love Z") than trust 34 people with different tastes (telling me what is the best and what is the sux). Since I prefer Katamari way more than either Tony Hawk or GTA, does that mean that my opinion is somehow wrong because 34 jackasses on the internet thinking Tony Hawk is better somehow makes that "a qualitative truth"?
It's sheer lunacy to suggest the PS2 had an inferior lineup in it's first 27 months to the Nintendo Wii. Sure some people might disagree, but as a whole a majority would say you are clearly wrong. In terms of sales, metacritic ratings, etc. You can always find SOMEONE to support your opinion. That doesn't suddenly mean it's a viable one.
So you could move in more than 4 or 8 directions, and thanks to pressure-sensitive tilting in all directions, you could have much more control over speed as well. It would have been very helpful in Robotron or Smash TV back in the day. If you've played those games and then played Geometry Wars, you can tell how much an analog joystick really helps 2-D games. I got every single star in Mario 64 with a joystick, and again in Mario 64 DS, with the D-Pad.
Which is precisely why the joystick is less necessary than 3d graphics. Thank you for furthering my point.
If you could ONLY have one innovation, would it be 3-D graphics without analog joysticks, or would it be analog joysticks without 3-D graphics? Let's pretend we're in 1995, so we don't have 3-D motion sensing controls yet.
Well considering that 3d graphics were released using this :
I would easily give the nod to 3d graphics and all the hundreds upon hundreds of great games developed using them since.
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| Xen said: Big relief? no. Enjoy paying $90 for your games next gen. This graphics and specs pursuit will kill the industry. |
Yet developers themselves don’t get it…
| R.I.P Mr Iwata :'( | ||
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I know I lot of people hate this style of debating. You will have to forgive me, I find it clean and easy.
You couldn't be moe wrong if you tried. People think of the movement into 3-D as being a shift in the graphical stylings of the time, away from sprite based art and toward polygonal graphical modes, but it was nothing of the sort! The shift to polygonal graphics actually came independent of the shift to the 3-D age, and the two have nothing to do with each other!
The shift to 3-D games is referring to the ability to move in three dimensions, the ability to move on more than two axes! This fundamentally changed the way games were designed, not because they looked prettier (Mario Kart 64 showed that 3-D games with sprite based graphics are completely possible in 1997) but because one's interaction with the environment was radically changed by this new freedom!
Every single innovation in the industry has been about interaction, and graphics are just a side effect of this shift. When we forget that, we forget the entire point of it!
Mario 64? The polygonal graphics came as a result of Mario being able to run around in three dimensions, so that objects wouldn't lose fidelity as you drew closer to them! That's why all the textures are so solidly colored in the game wherever possible: so that you can get however close you want and not notice how crappy the spritework looks when it's shoved to tthe forefront of the camera!
Ocarina of Time? The shift to three dimensions necessited polygonal graphics, but the more lasting effect was in how it exemplified the change in design philosophy necessary to work in three dimensional space, so that people were able to logically progress in a game in a more compelx way than just move on two axes and going to the lastl ocked door or pushing on every oddly colored block in a room!
Dead Rising? Do you think that those tons and tons of zombies are there just to look pretty? No, of course they aren't, that would be immensely silly. Up-close they aren't pretty at all! The reason that the game could only be done on the 360 at the time of its released was that an entire core was devoted to controlling the AI of all the hundreds of zombies - that push in technological advancement was for gameplay purposes.
Gears of War 2's dozens of enemies? Same thing! They aren't there to look prettier, they are there to change the experience that you have in interacting with your environment! Yes, they look pretty, but this is a secondary effect of the advancement undergone in order to reach this point.
Do I need to go on? Do I need to point out how Doom's awesome graphics hid the fact that you were actually playing on a flat field, and you could shoot an enemy a hudnred feet above your head if they spawned on there? Or, more realistically, you could shoot one ten feet above your line off fire if he was standing in an alcove? It happened constantly because Doom was a 2-D game with a first person camera. Its sprite graphics? Incidental!
Moving on.
It is difficult to imagine a scenario in which you more spectacularly miss the point! I feel that this picture of everyone's hero, Godzilla, is the only way to express my astonishment.
Imagine he is saying "What." if you will.
Now we are going to talk for real-real, not for play-play. Pull up a chair.
There are two points that need to be addressed after all of this, those being the matter of "general consensus" and the matter of "who determines what is good". They are related, but they are different.
Now, you assert that metacritic and the "general consensus" are in fact the same thing. They are not. In fact, the average gamer is not necessarily indicative of the general consensus either.
It is a common assumption that in order to get a scientifically and statistically valid sample is a matter of size: if you get, say, two hundred critics together, or twenty thousand gamers of various "alignments", then you are probably going to have a sample representative of the population. Right? Unfortunately, no, it is not that easy.
Back during the early twentieth century, the singl largest and most expensive telephone survey in the history of of the telephone was conducted in order to predict the outcome of a presidential election (you can look this particular incident up, as it really happened - I just forget the name of the polling company and the two candidates). Their polling showed that a decisive majority of the population (with a difference of at least 10%) would vote for one candidate whose fiscal policies were of a certain beent, so the polling company published conclusively that this candidate would win the election.
But when the election actually came around, that candidate lost, by an even larger margin than by which he was predicted to win.
What happened? Their method was sound, and certainly their sample size was large enough: it was easily in the tens of thousands. In theory, it should have been an accurate prediction based on the polling of the voting age population.
The flaw with the poll was that the only people who owned telephones at the time were relatively wealthy, a demographic who would benefit most from the fiscal policies of the candidate for whom they said they would vote. An overwhelming majority of the population actually voted for the other guy, but because of the medium of the poll it was impossible to tell. It wouldn't have mattered if they had called up every single telephone in the country: they would have been just as wrong, regardless of the size of their sample, because they unwittingly narrowed the demographic to which their poll applied. Whoops!
Similarly, you are makign the mistaken assumption that "general consensus" says the Wii library is inferior to - well, anything's, be it the PS2, the 360's, the Gamecube's, whatever. The only problem is that even if you get every single person on every gaming forum on the internet, up to and including the hellpits of the #chans, you will still be missing the entire band of people who do not congregat in those places. And the scary part?
Those people, the ones who have essentially elected the Wii as the greatest system ever made, with a library that blows every single other one out of the water?
They are legion. There's so many more of them that it would be difficult to put to you in limited words. And yes, through their buying habits, they have proclaimed in a single voice:
The Wii is the system to own, and its games are just the bestest, I am not even kidding.
That is the general consensus. The PS2 cannot match the Wii in that sense.
Now, on to a somewhat more problematic (but hopefully more concise) problem: who determines what is good?
Now, the matter of what is good and what isn't is obviously subjective, but if we take "majority rules" as the ultimate qualifier, then we come to a horrifying realization: the Wii has the bestl ineup in the entire universe. Oh no!
But nea, hope is not yet lost, because the majority is not what determines quality in artistic endeavour. Do you want the secret? The great, wonderful secret?
Nobody determines what's good. Eeeee!
That's right! There is no higher authority to which one can appeal for quality! The closest we get to things like that is scholarly discourse, which needs the perspective of time in order to properly operate - there is no scholarly discourse for games yet. The closest we have is the Game Developers Conference, which has previously recognized Wii Sports as one of the best and most important games ever made. So we have an approximation of a fascimile of some kind of authority when it comes to proper, objective quantification about artistic merit in the medium!
Should you care?
Not even a little.
See, that's the beautiful thing: art is one of the only things that is fully and actually subjective, where qualitative assessments can vary so widely from person to person that there's no need for a reconciliation between different viewpoints.
It's why Soriku can pretend Tales games are the best things ever!
It's why I can say that Turok: Dinosaur Hunter kicked Goldeneye right in the eggs!
It's why so many people picked up the Playstation 2.
It's why so many more are picking up the Wii.
It's why I can hold up the Wii's library as the best thing about this generation.
And it's why it's impossible to support your point, even in a non-scholarly discourse like this one.
There. If you want to argue these points, fire away. I'm ready for a fight.
| Khuutra said: It's why Soriku can pretend Tales games are the best things ever! |
lol! I laughed pretty hard at this.
I am under the impression that this is the worst argument ever
| spdk1 said: I am under the impression that this is the worst argument ever |
Sorry.
Sony making another proper console.
You can always rely on them to make the best, just look at the PS 1,2 & 3.