big_boss said: Have they made a PS3 game before? If not, then I can understand how its a pain in the ass and when a developer says that it means they half ass the game.
The game is going to suck on the PS3 anyways even if it was a bitch to deal with and no one with a PS3 will buy it. I know I won't. |
In my Opinion ,I do not think it's half ass, it just mean's they have many more thing's they have to IRON out, in developing game's for in this case "the PS3" it also seem's, that Developer are trying to gather better experience with this type of hardware..this is not just about the Cell Processor..it's about the type of Processor the Cell is .
example :
Introduction
Different varieties of the Cell processor are available for use in a wide variety of contexts. It is used in PlayStation3 gaming
consoles, IBM QS20, QS21 and QS22 blades, and Sony BCU-100 systems. It is also being used in a number of high profile
High Performance Computing clusters, including the LANL RoadRunner which tops the November 2008 list of the world’s
fastest supercomputers (as recorded on top500.org).
Like the more familiar multi-core processors from Intel and others, the Cell incorporates multiple cores so that multiple
streams of computation can proceed simultaneously within the processor. But unlike typical multi-core CPUs, which typically
include a set of four, eight or more cores that behave essentially like previous generation processors in the same family, the
Cell has two different kinds of processing cores. One is a general-purpose processor, referred to as the Power Processing
Element (PPE), and the other eight are highly optimized for performing intensive single-precision and double-precision floating
point calculations. These eight cores, called Synergistic Processing Elements (SPEs), are capable of performing about 100
billion double-precision floating point operations per second (100 Gflops).
Recognizing the significant interest in the Cell and concerns about porting and programmability, TotalView Technologies has
introduced a version of the TotalView debugger specifically adapted for debugging on the Cell. Doing so required significant
changes to the way that the debugger models what takes place within threads and processes in order to provide
computational scientists and developers with a clear representation of what is happening in a Cell program.
www.totalviewtech.com/pdf/CellWhitePaperFinalFmtd.pdf