By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - I need to be honest, I really hate something about Super Mario Galaxy

the spider boss i thought was annoying, i think hes about 19 coins in.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Around the Network

The fight itself was good, but yeah, recycling it 4 (?) times was a bit half assed. I was hoping at least the last one would be different.



The castles rocked, who cares about bowser. Castles were the BEST levels in the game.

Spring Mario sucked big time.

Ahhh and alot of the bosses were too easy and shit, WTF was that spider.
Seriously WTF was that spider?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Skeeuk said:
the spider boss i thought was annoying, i think hes about 19 coins in.

 

Shit, see i wasn't alone on that one. WTF



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Ye bowers was ok.
But I really hated collecting 100 purple coins over and over arrrrrrrrr!!



Around the Network
megaman79 said:
Skeeuk said:
the spider boss i thought was annoying, i think hes about 19 coins in.

 

Shit, see i wasn't alone on that one. WTF


What was hard about it? Sling into the big glowing spot on the rear to to flip it on its back, then sling into the glowing spots on its underside.

Na Okey, WTF as in, what the hell sort of boss is that? After giant mutha f----n robots a goddamned spider. It was lame.

Bring me more Skeleton Fish bosses and ill be happy



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

The bowser fights were terrible way too easy.



To be fair, Bowser did have a few new tricks up his sleve for each battle, but yeah, they're pretty much the same. As others have said, this is in keeping with the Mario tradition - even SMW had repeated boss battles, as did SM64, but I admit I was dissapointed by the final battle. Of course, the entire ending was weird - I dunno what happened there - so I guess it's in keeping with the rest of what's going on.



megaman79 said:
Na Okey, WTF as in, what the hell sort of boss is that? After giant mutha f----n robots a goddamned spider. It was lame.

Bring me more Skeleton Fish bosses and ill be happy

I thought it was cool. I liked playing with the web...