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Forums - Gaming - Games that you've "forced" yourself to get through & reason...

i couldnt force myself to play thru more than a few hours of the new banjo kazooie game on the 360. it just came off as a chore and was not fun at all to me. Rare was my favorite developer growing up on the snes and n64 and i felt like i owed them something (like for the childhood memories like someone mentioned earlier in the thread lol), but damn, why'd they have to change the formula so much!!

The silver lining i suppose would be that i pre-ordered and got the original BK for XBL (one of my fave games of all time).

Is it sad that im sorta happy that the nuts and bolts isnt selling extremely well in hopes that they'll return the series to its roots?




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Khuutra said:
Pristine20 said:
Khuutra said:
Pristine20 said:
Diablerie said:

Final Fantasy XII

I did it for the story.  I really hated the combat system and that just killed it for me.  But I wanted to see how the story went so I sucked it up and kept going.

Wow. IMO, the story was the worst thing about the game. I could predict everything right from the beginning. It was actually the gameplay that got me through. Never has there been any other FF game (at least from the ps era) where the final boss was obvious from the first cutscene

What.

Yes. Exactly what twists were there again? After realizing Vayne's thirst for power, I had the feeling he was probably going to do a lot worse to get it. His father's death wasn't a surprise. i can't think of anything else that comes remotely close to a twist.

....Venat wasn't even in the script for the game's first ten hours and they were the single most important figure in the story.

What are you trying to pull?

I admit that I didn't see Venat coming. but if "it" had ended up being the real thing to contend with not Vayne, I'd have been happier I guess. My real problem was that I was expecting emotional touches like FFX and FFVIII lol. The story just felt distant and like just another war between kingdoms.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Pristine20 said:
Khuutra said:
Pristine20 said:
Khuutra said:
Pristine20 said:
Diablerie said:

Final Fantasy XII

I did it for the story.  I really hated the combat system and that just killed it for me.  But I wanted to see how the story went so I sucked it up and kept going.

Wow. IMO, the story was the worst thing about the game. I could predict everything right from the beginning. It was actually the gameplay that got me through. Never has there been any other FF game (at least from the ps era) where the final boss was obvious from the first cutscene

What.

Yes. Exactly what twists were there again? After realizing Vayne's thirst for power, I had the feeling he was probably going to do a lot worse to get it. His father's death wasn't a surprise. i can't think of anything else that comes remotely close to a twist.

....Venat wasn't even in the script for the game's first ten hours and they were the single most important figure in the story.

What are you trying to pull?

I admit that I didn't see Venat coming. but if "it" had ended up being the real thing to contend with not Vayne, I'd have been happier I guess. My real problem was that I was expecting emotional touches like FFX and FFVIII lol. The story just felt distant and like just another war between kingdoms.

Venat was the source of the primary conflict throughout the game, the driving force behind both Vayne and Cid, and the source of knowledge about the Magicite and Nethicite. The conflict between the Occuria and humanity was the source of all the major decision-making which was leveled by Ashe and Basch and the rest, and the source of the driving forces behind the actionso f half the major characters.

You didn't guess everything from the beginning. You didn't even guess a quarter of it.



Dead Space

same what Kyliedog said plus objective layers meaning

they tell you to get the key to open the control room but the key is in the captain's room but the door to the room is blocked you have to go to the lab to get some explosives but the ..... (see where am I getting at ??)

and I am now on chapter 10 I think you beat it at chapter 11 or 12 but I can't force my self any more



Khuutra said:
Pristine20 said:
Khuutra said:
Pristine20 said:
Khuutra said:
Pristine20 said:
Diablerie said:

Final Fantasy XII

I did it for the story.  I really hated the combat system and that just killed it for me.  But I wanted to see how the story went so I sucked it up and kept going.

Wow. IMO, the story was the worst thing about the game. I could predict everything right from the beginning. It was actually the gameplay that got me through. Never has there been any other FF game (at least from the ps era) where the final boss was obvious from the first cutscene

What.

Yes. Exactly what twists were there again? After realizing Vayne's thirst for power, I had the feeling he was probably going to do a lot worse to get it. His father's death wasn't a surprise. i can't think of anything else that comes remotely close to a twist.

....Venat wasn't even in the script for the game's first ten hours and they were the single most important figure in the story.

What are you trying to pull?

I admit that I didn't see Venat coming. but if "it" had ended up being the real thing to contend with not Vayne, I'd have been happier I guess. My real problem was that I was expecting emotional touches like FFX and FFVIII lol. The story just felt distant and like just another war between kingdoms.

Venat was the source of the primary conflict throughout the game, the driving force behind both Vayne and Cid, and the source of knowledge about the Magicite and Nethicite. The conflict between the Occuria and humanity was the source of all the major decision-making which was leveled by Ashe and Basch and the rest, and the source of the driving forces behind the actionso f half the major characters.

You didn't guess everything from the beginning. You didn't even guess a quarter of it.

 

Damn, someone could make out like a bandit with VG$ tonight if they made a "Do you hate/love FFXII and why?" thread.



CIHYFS?

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BCrayfish said:
Khuutra said:
Pristine20 said:
Khuutra said:
Pristine20 said:
Khuutra said:
Pristine20 said:
Diablerie said:

Final Fantasy XII

I did it for the story.  I really hated the combat system and that just killed it for me.  But I wanted to see how the story went so I sucked it up and kept going.

Wow. IMO, the story was the worst thing about the game. I could predict everything right from the beginning. It was actually the gameplay that got me through. Never has there been any other FF game (at least from the ps era) where the final boss was obvious from the first cutscene

What.

Yes. Exactly what twists were there again? After realizing Vayne's thirst for power, I had the feeling he was probably going to do a lot worse to get it. His father's death wasn't a surprise. i can't think of anything else that comes remotely close to a twist.

....Venat wasn't even in the script for the game's first ten hours and they were the single most important figure in the story.

What are you trying to pull?

I admit that I didn't see Venat coming. but if "it" had ended up being the real thing to contend with not Vayne, I'd have been happier I guess. My real problem was that I was expecting emotional touches like FFX and FFVIII lol. The story just felt distant and like just another war between kingdoms.

Venat was the source of the primary conflict throughout the game, the driving force behind both Vayne and Cid, and the source of knowledge about the Magicite and Nethicite. The conflict between the Occuria and humanity was the source of all the major decision-making which was leveled by Ashe and Basch and the rest, and the source of the driving forces behind the actionso f half the major characters.

You didn't guess everything from the beginning. You didn't even guess a quarter of it.

 

Damn, someone could make out like a bandit with VG$ tonight if they made a "Do you hate/love FFXII and why?" thread.

 

It has been made many times, please don't make another.  -_-



twesterm said:
BCrayfish said:

Damn, someone could make out like a bandit with VG$ tonight if they made a "Do you hate/love FFXII and why?" thread.

It has been made many times, please don't make another.  -_-

Don't tempt me. I'll do it, and I'll get ornery about it.



Assassins creed, for story. After first city it was like banging head into wall.



New! Super Mario Bros.: I hate this game. I just 100% completed it because Mario is my favorite game.

Mario Galaxy: I got sick of the game and it's boring gameplay. I beat it for the same reason as the DS Mario game.

Most of the other games aren't worth bringing up. Mario is the only game I'll force myself to play.



I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!


I forced myself through LBP for a bit, because everyone else loves it so much and ended up loving it.

I forced myself through Bad Company just for the sake of completion. I tried the same with Ninja Gaiden Sigma, I just couldn't. It was too difficult, and too badly designed. Far Cry 2, screw completion. It was actually painful. I could not bring myself to play for more than three hours or so.

I do like to finish the single player in all of my games, the only ones I haven't completed on PS3 are LBP (in progress), Sigma (got to Ghost Doku and gave up) and Far Cry 2 (painful). My other 12 games have been finished at least once each. Well, you can't really finish Oblivion, but I enjoyed it for the good 150 hours I played it. No forcing there, when it got boring, I bought a new game.



(Former) Lead Moderator and (Eternal) VGC Detective