super_etecoon said: 8.5 from Game Pro
GamePro While the game isn't littered with NPCs, there's a lot of interaction with fellow bounty hunters and objectives given from outside sources. It seems like this and the multi-planet settings were both added to make the game feel more like an action-adventure than an adventure-action title, which is a shame since it flies in the face of what made Metroid one of the best franchises in gaming.
http://www.gamepro.com/nintendo/wii/games/reviews/131309.shtml
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Most of it seems they don't like the changes to the Metroid Prime formula, but there's a few bits I don't understand at all.
"While the aiming takes awhile to get used to, once you find your desired level of sensitivity, you'll find that it almost matches the buttery-smooth movement of the GameCube games. Note that I said almost, as it doesn't quite live up to the past installments' standard."
Again, what made Metroid Prime 1 and 2's aiming system so great? I beat both games twice, I found it simple and
uninvovling when it came to shooting stuff most of the time, and nothing about that ever made me feel like it was
buttery-smooth. O_o
"It's far easier to get lost in Corruption than in past titles and while the settings and enemies are far more diverse, it comes at the expense of that amazing feeling you'd get in previous games knowing you'd explored every nook and cranny of an entire planet."
Don't understand this part at all. They're upset that game has multiple planets, because they liked the the satisfaction of exploring an entire "single" planet? It really seems like a werid and specfic issue, I typically get an amazing feeling of exploring every nook and cranny in the "entire game". Doesn't really matter to me how they tally up the different sections to me, so long as I can revisit them.
Gamespot's review was a lot more helpful in my opinion.