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Forums - Nintendo - Why dint you buy little kings story?

Na I can’t see in to the future but I’m going to say it now, big beach sports, high school musical, deca sports, game party, Mario party 8 and sigh carnival games are all going to out sell the amazing game.

 

Why will great games like king story, zack & wiki, okami and da blob fail to sell in big numbers? I don’t think it’s a problem limited to the wii as games like okami ps2, haze ps3, viva piñata Xbox 360, banjo-kazooie Xbox 360.

What can developers do to ensure bigger sales? What can we do as gamers?

 

What hope dose little kings story have when the most critically acclaimed game in 10 years little big planet can only sell some 2m copies?



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Do you realize how many copies MP8 has sold? More than Twilight Princess on the Wii...

Is that really a fair comparison? :P



I didnt buy it cause I didnt know it was out. Possibly cause of the complete lack of advertisement.



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I think you are on to something about the budget of games. If you look at other mainstream entertainments like DVD’s and music albums the cost to the consumer has decreased over the years. This doesn’t seem to be the case in gaming.
Would cheaper games = bigger sales?
For me if games cost £10-£15 then I would take more risks with games I wouldn’t normally buy



Several years ago I noticed that (quite often) the best selling and highest profile games in a series tended to be the third or fourth game in the series ...

The reason I came up with for this was that publishers don't push a new IP all that hard because marketing is expensive and you don't want to take away attention from "More reliable" games. If the game sold moderately well it would get a sequel which had a larger development budget and the publisher would push the game harder to try to expand upon the success of the first game. Eventually, after the second or third game is really successful, the game becomes a high priority for the company and this results in a focus on making the game as high of quality as possible and releasing it with the biggest marketing push possible, and when combined with a solid word of mouth campaign from existing fans the game sees explosive growth in sales.

We haven't seen much of this with the HD consoles and I suspect that is because even games of questionable quality cost so much to develop that publishers are puting as much money towards marketing as they would typically reserve for the second or third game in a successful series. When you take a game like Gears of War which had as large of a marketing campaign as I have ever seen people may be under the (false) impression that it is easy to make a new IP into a multi-million selling success; which in turn makes people assume that new IPs which fall short of this mark are unsuccessful or "flopped".

With games like Zack and Wiki, No More Heroes, Boom Blox, and even Little King's Story I wouldn't be that surprised if publishers are looking at these games in a much more conventional way. With sales of 250,000 (to pick a number) they know that there is a market for these games and they can aim for sales of 500,000 units with the next version and potentially 1,000,000 after that.



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CDiablo said:
I didnt buy it cause I didnt know it was out. Possibly cause of the complete lack of advertisement.

It is not out yet.  There is no firm date yet, but I think it is scheduled for May in the US.



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HappySqurriel said:

Several years ago I noticed that (quite often) the best selling and highest profile games in a series tended to be the third or fourth game in the series ...

The reason I came up with for this was that publishers don't push a new IP all that hard because marketing is expensive and you don't want to take away attention from "More reliable" games. If the game sold moderately well it would get a sequel which had a larger development budget and the publisher would push the game harder to try to expand upon the success of the first game. Eventually, after the second or third game is really successful, the game becomes a high priority for the company and this results in a focus on making the game as high of quality as possible and releasing it with the biggest marketing push possible, and when combined with a solid word of mouth campaign from existing fans the game sees explosive growth in sales.

We haven't seen much of this with the HD consoles and I suspect that is because even games of questionable quality cost so much to develop that publishers are puting as much money towards marketing as they would typically reserve for the second or third game in a successful series. When you take a game like Gears of War which had as large of a marketing campaign as I have ever seen people may be under the (false) impression that it is easy to make a new IP into a multi-million selling success; which in turn makes people assume that new IPs which fall short of this mark are unsuccessful or "flopped".

With games like Zack and Wiki, No More Heroes, Boom Blox, and even Little King's Story I wouldn't be that surprised if publishers are looking at these games in a much more conventional way. With sales of 250,000 (to pick a number) they know that there is a market for these games and they can aim for sales of 500,000 units with the next version and potentially 1,000,000 after that.

He's right. Its awful to think that Deadly Creatures is getting no tv advertising because of this reason but maybe this is correct. de Blob, while selling 700k and clearly being succesful enough to prompt talk of a sequel, will be superceded in scope and marketing by its sequel. Boom Blox same deal.

Maybe this is just evidence that Wii games are cheap or cheap comparable to PS360. So cheap marketing isn't seriously considered.

 



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well viva pinata sold a great amount(and haze didnt do much besides the basic fps stuff).anyways&b sold originally at $40



Haze??? Wasnt that a crap game?



according to ure collection u dont own any of them.so y didnt u buy them?