68soul said:
3) The PS3 fiasco:
The price of the hardware and the softwares, and the lack of PS2 backward compatibility, kept me away from what should have been my second console this gen... if i can play GC games on my Wii (plus NES/SNES/N64 on VC), why can't i also play PS and PS2 games on a PS3, and have the best of the three Sony generations on the same hardware? And why am i supposed to pay 70 (70!!!) euros for a new game? Because the dev budgets on PS3 have now exploded? Gaming is not supposed to be an elitist thing, gaming is for everyone, and Sony should have known it better than anyone else...
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Good point, but just for clarification, you can play PS1 games on any PS3 console.
Mine (in no particular order):
1) Microsoft's business decisions
First they try to be the first one out the door in 2005 with their brand new xbox 360 console. It seemed okay at first, with x360s being in short supply at first with more and more games coming out for the fledgling system. It took quite a while for it to be revealed that microsoft completely cheaped out on the x360's cooling design to save money in production, and that that RROD was invevitable for millions of consoles due to microsofts cheapassery. This, coupled with a paid online play model pretty much want to make me avoid any microsoft console until they really get their stuff together.
2) The Sony-exclusive hype train
Every single possibly-good ps3 exclusive this gen has been hyped up liked there's no tommorow. Go back and look at Heavenly Sword and Lair in 2007, Haze and Resistance 2 in 2008, and what you actually have are bad to average games. These games are hyped up because they are ps3 exclusive, not necassarily anything worthwhile, and those controlling the hype machine somehow hope that each new entrant will be able to achieve these self-inflicted levels of unattainable game awesomeness. A game becomes inherently better to a fanboy as an exclusive, something seen across every platform this generation. Terms like "year of the ps3" "x game will save the ps3" are still used, though it's difficult to tell if it's by detractors or by sony fanboys clinging on the dream that never was.
3) The Wii promise
This system was supposed to change the way you play, make gaming accessible and more fun. Bundled with WiiSports most everywhere in the world, it proposed to make gaming simple. The controller was intuitive, the games were fun, and the system was inexpensive. So what's the problem? Currently it has pretty glaring holes in its lineup that keep it from attaining the greatness reached by its predecessors well-rounded and flushed out game libraries. Serious support for the console seems to be present, but not to the extent that you'd expect or desire as the owner of a dominant game console. Many efforts are thwarted by lack of developer creativity implementing wii controls into their games, or by the desire to make their games needlessly casual-focused thereby decreasing difficultly and gameplay depth. The Wii lived up to its goal of making gaming accessible and enjoyable, but with even Nintendo phoning it in with their most recent offerings, it is far from what it could of been.