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Forums - General - I hate Nintendo!!!

I was playing Metroid Fusion, a game which I have completed with 99% completion many times before. On this play-through, I found the 'last' item which I had missed on previous runs, and now I only had one item to pick up in another area (which I knew the location of) before I could finish with 100% and see the best ending. So I was happy.

Then I thought; "I'll go into this save & recharge station to refill health before I go." I walked into the recharge station - fine. I walked into the save station next to it - fine. I walked back into the recharge station to go back to where I was - and there was an impenetrable block over the door. In fact, these walls had appeared everywhere across the map, separating me from that upgrade and meaning, yet again, I have to settle for 99% completion.

The reason it happened is because I was on my "final" mission, and once you go through certain doors you can't go back and stray off the mission path. I didn't know this, and all I did was to walk into a recharge station.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!

--

OK, I feel better now. I don't really hate Nintendo, but that was the single worst piece of video game design ever (despite how awesome Fusion as a whole is).



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Damn.. That sucks man.. I feel your pain..



 

sux...

I hate games where you have tons of freedom but at one point you can't go back...



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Yeah, that's the old, old usual complaint of Fusion. Welcome to six years ago. =p



 SW-5120-1900-6153

lol!



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Something similar happened to me on the DS version as well.



RolStoppable said:
I don't recall Metroid Fusion having a point of no return. Are you sure you have checked all possible ways to get to the last item? All sectors are connected with each other by corridors, not just accessible by the elevators on the main deck.

I'm in one of the NSR chains at the start of a sector. If I could get into any sector then I could access them using those tunnels, but the only way from where I am is a) through the recharge rooms in each sector, all of which have grey hatches, or b) through the Reactor Core -> TRO tunnel, which is blocked by a hatch in the middle of the Main Deck.

 



RolStoppable said:
...

I have to check out this myself, I have a save at the very end of the game. Tell me where exactly you have saved and the number of the sector the item you want to get is located. Also, the exact location of the item if you can.

I don't see any grey hatches right now, maybe you just haven't triggered the final conversation at a terminal during the final mission?

I'm in the NSR save room in Sector 3. There is a grey hatch on the right of the recharge room. When I go to a Navigation Room, it says, "Confirm mission objective?". If I select "Yes", it states "Go to the Operations Room and set a course for SR388. Then return to your ship and evacuate before impact".

The item I want is three rooms right of the bottommost save point in Sector 5.



RolStoppable said:
Soleron said:
RolStoppable said:
...

I have to check out this myself, I have a save at the very end of the game. Tell me where exactly you have saved and the number of the sector the item you want to get is located. Also, the exact location of the item if you can.

I don't see any grey hatches right now, maybe you just haven't triggered the final conversation at a terminal during the final mission?

I'm in the NSR save room in Sector 3. There is a grey hatch on the right of the recharge room. When I go to a Navigation Room, it says, "Confirm mission objective?". If I select "Yes", it states "Go to the Operations Room and set a course for SR388. Then return to your ship and evacuate before impact".

The item I want is three rooms right of the bottommost save point in Sector 5.

On my file I saved in the room in the center of the main deck (between two navigation rooms). Going back from there, I don't see a grey hatch in sector 3 or any other sector. The item in sector 5 is easily accessible. Maybe you have to go to the main deck and use the elevator to reach the main section of it (or even have to go as far as to the save point where I am) to trigger the unlocking of all hatches on the space station.

Got it! You using that phrase helped me to find this:

http://tvtropes.org/pmwiki/pmwiki.php/Main/PointOfNoReturn

"Metroid Fusion also has a Point of No Return in that your ship's AI locks almost the entire space station down when it's time to fight the final boss. This was incredibly annoying for players trying to get One Hundred Percent Completion, especially since you had little advance warning. Luckily, the game plays it fair by allowing you full access to the station again once you've defeated the boss."

 

 

 



RolStoppable said:
...

The only problem with that is that I didn't face the final form of the SA-X yet. So the trigger for full access to the space station must be using the elevator connecting the main section of the main deck with the small section that contains the six elevators leading to the individual sectors.

Did you face it on that file at some point in the past (does the file have a little Metroid next to it)? Facing the final boss then loading a save point before it worked for me (but just using that elevator did not).