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Forums - Nintendo - Dead Rising Wii flops in Japan, no reviews yet. Does Capcom know it's crap?

"I think the problem with saying Dead Rising will have legs"

That wasn't what I wrote. Read my comment again.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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NJ5 said:
@Zucas: Did you watch the trailers before writing that? The problem is not that it doesn't look like the 360 version

http://www.capcom.co.jp/deadrising_wii/system.html#3

Did you create this topic before you thought of any of this too?  That's my question.  You knew full well what you'd get when Dead Rising came to the Wii.  Less zombies, less modes, less guns, worse graphics, etc.  Really the sole reason of being interested for the game was going to be based on controls because it was going to be like RE4.  Yet no one else has commented on how the controls work because all they care is about the things they knew well ahead of time weren't going to be the same.

I personally had interest in the beginning until I played Dead Rising on the 360.  I was vastly disappointed and immediately could have cared less about the Wii version.  However, my reason didn't encompass me complaining about how it's everyone's but my fault on why I won't be getting Dead Rising.  That's my question to you.  It's fine if you don't like it buddy but it's not fine that you make it everyone else's problem as well.

I'm not trying to be mean just logical.  I understand it's not the best port of the game but that's not why people are getting on this game.  Maybe your reasons are different but still the incessant hatred is turning into blatant self interest on some Wii gamer's part.  It's not fair to those who are interested, not interested, and Capcom themselves.

 



famousringo said:
Ail said:
LordTheNightKnight said:
The 360 version sold better overseas than in Japan. They don't take well to sandbox games there. And Capcom didn't expect it to sell a lot, or else they would have shipped more.

Plus this is a WII GAME. Why do you people ALWAYS FORGET you can't use opening sales?

Now the game could still sell poorly (as Okami unfortunately did), but claiming it dead on the first day?

I don't care if you hate it. That's outright ignorance of a pattern that has shown up again and again.

 

There is a track record of Wii titles not published by Nintendo having legs in Japan ?

Now that's new information....

 

Heck the so called legs for most Wii titles ( outside of the 4 Wii big titles) is usually just new Wii buyers purchasing games with their hardware purchase, issue is when you sell 400k Wii a week, even if only 10% of them gets CoD:WaW or Carnival games that's 40k sales for those.

Problem is that with 20k sales a week in Japan, if 10% of the new owners buy a game, that is not even going to make a blip on the sales radar.........

 

Ail's right. Japan's Wii software sales have been the most front-loaded of any region. The only third party game I can think of which pulled  off a long tail is Taiko Drum Master.

 

Look at the games I listed. Just take out Mario and Sonic since Nintendo did publish it there. Rol reminded me of that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different.



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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LordTheNightKnight said:
"I think the problem with saying Dead Rising will have legs"

That wasn't what I wrote. Read my comment again.

You're right. You said we shouldn't be judging the sales of the game until 3-4 months have passed because Wii games have a tendency to have legs. My points were just to show that if this game turns out how everyone thinks it will, this game will not have the necessary ingredients required to attain good sales on the back end. The game cannot have good legs without good word of mouth, and at the moment, good word of mouth is looking to be more impossible to attain for this game day after day.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

You obviously didn't play the first Dead Rising on 360.  I'm sure it's got some bad coding in it but is that reason to damn it as Capcom sending Wii gamers to hell.



LordTheNightKnight said:
"I think the problem with saying Dead Rising will have legs"

That wasn't what I wrote. Read my comment again.

 

You said 

"Plus this is a WII GAME. Why do you people ALWAYS FORGET you can't use opening sales?

Now the game could still sell poorly (as Okami unfortunately did), but claiming it dead on the first day?

I don't care if you hate it. That's outright ignorance of a pattern that has shown up again and again."

 

So what exactly were you trying to say if you were not trying to tell us that the game would sell better on later days ?(ie : have legs)

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Ail said:
NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different.

Exactly.  Which is why EA was smart with Dead Space to not do a direct 3rd person adventure because it would have been subject to the same automatic unjustified hate Dead Rising is getting.  Of course with some of the things in the Dead Rising wii game it kinda deserves it but not the way they are putting it down.  I swear they are putting it on the same levle as a Data Design game.

 



Ail said:
NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different.

So we should blame the Wii hardware for those terrible animations, collision detection and enemy AI which often doesn't move (or when it does it's often not in your direction)?

Please... This port stinks of bad effort, not hardware limitations.

 



My Mario Kart Wii friend code: 2707-1866-0957