Ail said:
When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different. |
So we should blame the Wii hardware for those terrible animations, collision detection and enemy AI which often doesn't move (or when it does it's often not in your direction)?
Please... This port stinks of bad effort, not hardware limitations.
My Mario Kart Wii friend code: 2707-1866-0957







