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Ail said:
NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different.

So we should blame the Wii hardware for those terrible animations, collision detection and enemy AI which often doesn't move (or when it does it's often not in your direction)?

Please... This port stinks of bad effort, not hardware limitations.

 



My Mario Kart Wii friend code: 2707-1866-0957