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Forums - Nintendo - Wii Music is genius.

I haven't played this, but from what I've heard from a couple of longtime musicians, it's a good music composition tool. Not for getting the actual notes, but the rhythm et al are apparently spot on.

If only Nintendo hadn't completely botched the E3 presentation.



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Wii Music is a bit different from other Nintendo games because you have to put some real effort to enjoy the game. Unless you understand the fundamentals of music or put some creative flair into your performances, the outcome can be absolutely bland. But after putting the game away for a few weeks, you do get the itch to try a song with an odd combination of instruments. If you can score a cheap copy, keep it in your library, the game doesn't get old easily.



wow.....that was amazing



patjuan32 said:
EL_PATRAS,

Wii Music is like playing an Instrument. The more a person practices the better he becomes. Then Wii music become more about creating music that just playing an Instrument.

 

 I play the piano and the saxophone.  It feels like im just standing around pressing buttons in time.  The mini games and challenges and the games extras are fun, the nintendo factor.  It's just that the gameplay feels empty and meaningless to me. 



                                                                           

noname, sorry the late reply...

It´s here -> http://www.vgchartz.com/forum/thread.php?id=46691

Please post your videos. No one is expecting a No 1 hit ;) What we need is active players.



     

 

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EL_PATRAS said:
patjuan32 said:
EL_PATRAS,

Wii Music is like playing an Instrument. The more a person practices the better he becomes. Then Wii music become more about creating music that just playing an Instrument.

 

 I play the piano and the saxophone.  It feels like im just standing around pressing buttons in time.  The mini games and challenges and the games extras are fun, the nintendo factor.  It's just that the gameplay feels empty and meaningless to me. 

I also play multiple instruments in the real world, and formally studied music theory, and I completely disagree, although I can see why you aren't understanding the game. You seem to be approaching it from the standpoint of an individual performer, which is not at all the point of the game; the reason this game is so very different from any other rhythm game on the market is that it puts you in the position of a band leader rather than an isolated performer. You take a familiar song, select up to 6 instruments assigned to different roles, and then work through the parts one by one, slowly reworking the song into something completely new. It takes a very good musical ear in order to discern ways to reinvent the original melody and harmonic relations, but it can certainly be done; watch some of the staff clips from the link I posted, for instance. 

The kind of musician who will be able to take advantage of this game is not necessarily someone who is skilled at particular instruments; you really need to understand composition and arrangement in order to turn out anything interesting. It also greatly helps to have a balance board; being able to enter the full drum mode opens far more possibilities rhythmically. 

To put it even more succinctly, in order to fully enjoy Wii Music, you have to be the sort of musician who enjoys these kinds of musical decisions:  how to alter the bass line in order to pick up and energize the middle section of a song, how alter the harmonic movement using well-placed suspensions and anticipations, how to create a new melody that dances around the primary tones of the original melody, etc.



^ Maybe you're right, but I just cant get into this game. It just feels like meaningless waggle to me. As for music games, I feel much more intigrated playing guitar hero. There is no creative freedom in that game, but I just feel that moving my wii remote in time and pressing buttons and being able to slightly alternate songs really isn't that creative either.

I probably haven't tried hard enough to get into it, but I have played it enough times to know, and have been patient enough with it as I have been with other games which are hard to get into. I just don't enjoy it. The drum kit is pretty fun thopugh, but takes a whole lot of practice.



                                                                           

Fair enough if it's not your thing, but I do have to take issue with the phrase "meaningless waggle"; even if we just compare the guitar instrument in both games, the Wii Music controls are actually more complex than GH. You can bend notes anywhere up to a step in either direction, apply vibrato using your left hand, mute the strings using the z trigger to dampen the sound or shorten notes, quickly alternate between chords and single notes by holding or releasing the C button, drop in and out of double-picking using the down arrow, and can, as on many of the instruments, carefully apply the A button in order to repeat the current note rather than letting its algorithms take you to a new note on a subsequent hit. On top of that, it's much closer to a real instruments in terms of the need for restraint and careful control of dynamics -- one thing I dislike about GH games is that, while the game seems built around the idea of virtuoso performance, it doesn't even replicate the most important parts of playing an instrument well: careful restraint, control of dynamics and subtle rhythmic variation (always hitting perfectly on the beat is not, in fact, perfection), clever phrasing, and playing with / against the band's groove behind you. The reason I have always felt ambivalence towards RB / GH games, even though they can be fun to play, is that I feel musicianship is terribly misunderstood.



Whoa, this game can use the Balance Board?!?!?



The Ghost of RubangB said:
Whoa, this game can use the Balance Board?!?!?

Yes, to drum sessions ;)