2009 seems to be the year the Wii will start getting some major 3rd party exclusives, with Sega leading the charge.
If these titles sell well and make a big profit, more and more publishers may choose to develop for the Wii. After all, development cost is significantly lower on the Wii and if a game sells same amount on the Wii as on the 360 for example, it will surely make a greater profit on the wii. Soon this won't be a hard task considering Wii will have 2x the user base by the end of the year.
When Xbox hits a 149/199 (Arcade/pro units) price point it will be at mass market price with all features it has to offer. Anyone that wants a 360 should be able to afford and buy one. At that point I don't think 360 needs to worry about losing market share to ps3 and has to concentrate on making sure 3rd party development is still focusing on the 360 as games should drive sales at that point...
And what better way to re-assure the developers their games will profit by letting them know that ps360 multiplatform developed title is still going to make a greater return on their investment then a Wii exclusive. I believe porting the game over to PS3 (or 360) may add 10% to the total cost of development, which should still be financially beneficial if PS3 version sells 60-80% of what the 360 game sold. I am not talking about Activision, EA developed games...these guys have the budget to hire 3 studios and make a game for every platform...but I have the smaller studios in mind. Seems to me that with all the losses industry is putting up recently, these 2 systems(PS3 and 360) both need the other to sell as much as possible as they depend on each other for future software.
So my question is, do you think eventually MS may benefit from a PS3 price cut and PS3 selling more units?









