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Forums - Sales - First day sales in Japan - Star Ocean IV, Idolmaster SP, Shining Force DS

mrstickball said:

RPG -

Then cite some sources that say that the engine FFXIII is, and was being built on an engine that was designed for the Playstation 3 exclusively. So far, you've argued that IU was a UE game which was totally wrong, I'm wondering what else you've made up.

 

I was confused with TLR, what of it? The interview was in a Dengeki magazine, I am not going to try finding the interview to show two 360 fanboys I am telling the truth. Why would I lie about Versus using a tweaked engine?



 

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Square develops their games on PCs ever since FFVI - according to Nomura.

Originally White Engine was meant to only work with PS3 - that is true. But after SE realised that PS3 isnt going to be the leader this gen they made it multiplatform and changed its name to Crystal Tools.

They invest a lot into this technology. They really want to adopt the western style of development - when a developer builds an engine at the start of the console generation and then uses it till the very end of this generation for every game. The only differense though is that it takes too damn long for SE to do so. But if everything goes as planned then we are going to see a lot more games built on CT in future.



TLR did 80k, SO4 is a well known IP and only did 130k... MS should leave the japanese market, even the stupid FFXIII demo will sell more than SO4...



Tremble said:
TLR did 80k, SO4 is a well known IP and only did 130k... MS should leave the japanese market, even the stupid FFXIII demo will sell more than SO4...

 

Why leave if they've gained so much from last gen, and are likely to gain even more?



RPG said:
mrstickball said:

RPG -

Then cite some sources that say that the engine FFXIII is, and was being built on an engine that was designed for the Playstation 3 exclusively. So far, you've argued that IU was a UE game which was totally wrong, I'm wondering what else you've made up.

 

I was confused with TLR, what of it? The interview was in a Dengeki magazine, I am not going to try finding the interview to show two 360 fanboys I am telling the truth. Why would I lie about Versus using a tweaked engine?

 

lol, so now I'm a 360 fanboy! That's sincerely funny my friend.

You know pretty well what I meant with the PC-based engine, despite my wording being wrong. The engine isn't the only thing used for the all important maxing out a console, you know. I'm well aware the PS3 can do some stuff the 360 can't (and the other way around), but that doesn't mean the engine can't run on both machines.



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Yep the White Tools engine was made to be immensely powerful to the point that SE wanted near CGI quality gameplay but that is no longer happening. Versus however is using quote what nomura said in the interview "an enhanced version of the engine" where the interviewer pointed out he was referring to the white engine.

I am going by memory now with Nomura saying he wanted to use the full capabilities of the PS3 for Versus and this was before FFXIII was even announced for 360 (I know this because I visited my family in Tokyo March last year) so chances are the FFXIII to 360 decision had already been made internally.

If it jogs anyone's memory and are able to find a scan for the 360 fanboy who thinks I am lying it is the one where he said he was shocked about the scale of Versus when he saw the world map.



 

Rei said:

Square develops their games on PCs ever since FFVI - according to Nomura.

Originally White Engine was meant to only work with PS3 - that is true. But after SE realised that PS3 isnt going to be the leader this gen they made it multiplatform and changed its name to Crystal Tools.

They invest a lot into this technology. They really want to adopt the western style of development - when a developer builds an engine at the start of the console generation and then uses it till the very end of this generation for every game. The only differense though is that it takes too damn long for SE to do so. But if everything goes as planned then we are going to see a lot more games built on CT in future.

 

Yeah. Capcom had a great strategy and execution this gen: they created their own engine, they don't depend on third parties like UE3 licensees, and have been using that engine to release good games since 2006. If I recall correctly, both Lost Planet and Dead Rising were made using Framework.

SE will have its first Crystal Tools game up for sale 2009 in Japan, 2010 in the West.

By the way, whoever provides architecture compatibility next gen will get a lot of publisher love - Capcom or SE would just need to update their engines, not rewrite new ones from scratch.

@RPG aw c'mon, that was just hype from SE and Nomura. We know what both HD consoles can do.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

BengaBenga said:
RPG said:
mrstickball said:

RPG -

Then cite some sources that say that the engine FFXIII is, and was being built on an engine that was designed for the Playstation 3 exclusively. So far, you've argued that IU was a UE game which was totally wrong, I'm wondering what else you've made up.

 

I was confused with TLR, what of it? The interview was in a Dengeki magazine, I am not going to try finding the interview to show two 360 fanboys I am telling the truth. Why would I lie about Versus using a tweaked engine?

 

lol, so now I'm a 360 fanboy! That's sincerely funny my friend.

You know pretty well what I meant with the PC-based engine, despite my wording being wrong. The engine isn't the only thing used for the all important maxing out a console, you know. I'm well aware the PS3 can do some stuff the 360 can't (and the other way around), but that doesn't mean the engine can't run on both machines.

Sorry about calling you a 360 fanboy that was wrong of me, your just anti-Sony. Sorry once again buddy.



 

whatever said:
Cactus said:
whatever said:
Consider the last 2 Star Oceans sold 374k and 396k for the first week, this is pretty bad for the franchise. Square Enix is really screwing up by not releasing this and other games on the Wii (or even the PS3). If this were on the Wii, it would have sold in the 350k+ range.

This will not get close to the sales of WKC.

What are you basing this off of? Tales is a big franchise in Japan, and it only sold approx. 150k first week.

 

And for your PS3 point, if I were Square, I would rathrer have a cheque from Microsoft and 215k LTD in Japan then no cheque from Sony and 280k LTD.

 

You do know that TOS was not a main tales game.  We'll see when the next one comes out on the Wii.  If this were on the PS3, it would have outsold WKC, probably getting close to 500k.  As a game developer, I'd rather have 2x as many people playing my games and getting into the franchise than taking cash from M$.  It's how you build a franchise into a cash cow.  SE will have sacrificed alot of future profits because there will be less fans of the franchise this generation.

 

That's something I've been thinking about as well which deserves its own topic. Everything's going good now because MS is funding the games (probably a lot, ToV sold less than Valkyria but Namco is happy while Sega is not). But once MS stops their funding, bad things might happen, sales of series is going down. Maybe the Wii will save the JRPG somewhat with Dragon Quest X, but it currently lacks big JRPG's.

 



Zuhyc said:

That's something I've been thinking about as well which deserves its own topic. Everything's going good now because MS is funding the games (probably a lot, ToV sold less than Valkyria but Namco is happy while Sega is not). But once MS stops their funding, bad things might happen, sales of series is going down. Maybe the Wii will save the JRPG somewhat with Dragon Quest X, but it currently lacks big JRPG's.

 

 

Hear ye, hear ye.

But DQIX ain't even released yet...





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).