kylohk said: ^Of course the GCN hasn't failed to be profitable, but it failed to strike a chord with the general public, and I see that as a bad thing.
The only way it can be not considered a failure is if the GCN aimed to be the niche console right at the start. Then 22 mill. consoles would have been a runaway success. |
I'll repeat.
Cash flow and balance of revenue after deduction of costs and expenses is what it is all about. Niche console or not. Market Share is somewhat important, but not critical. However, market share can be instrumental
in business sectors where a venture/company needs to control sales and the product install base through
distribution relying on material infrastructure. Consumer Electronics has the luxury and flexibility of hardware companies providing solutions for software companies.
Think of it this way.
During the 6th Generation, the GameCube's purpose was to support Nintendo's GameBoy and Pokemon franchise. The proprietary and the handheld system worked 'in tandem', drawing synergy effects from the same pool of resources. Thus maintaining the brand and Nintendo's hold on 'their segment'.